Ryujinx-GtkSharp/doc/en/Gdk/KeymapKey.xml
Mike Kestner 1fbcce1452 2006-08-04 Mike Kestner <mkestner@novell.com>
* gdk/Screen.custom : manually implement FontOptions property so
	we can use reflection to access the internal Mono.Cairo ctor.
	* gdk/Gdk.metadata : list marshaling, method-to-property renames,
	and some hides form manual implementation.  Hide 
	gdk_atom_intern_static_string wrapper since it is pointless outside
	the context of C code.

svn path=/trunk/gtk-sharp/; revision=63366
2006-08-04 17:55:35 +00:00

88 lines
2.8 KiB
XML

<Type Name="KeymapKey" FullName="Gdk.KeymapKey">
<TypeSignature Language="C#" Maintainer="auto" Value="public struct KeymapKey" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.10.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gdk.KeymapKey Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.KeymapKey</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gdk.KeymapKey New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.KeymapKey</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">To be added: an object of type 'IntPtr'</param>
<returns>To be added: an object of type 'Gdk.KeymapKey'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Keycode">
<MemberSignature Language="C#" Value="public uint Keycode;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Group">
<MemberSignature Language="C#" Value="public int Group;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Level">
<MemberSignature Language="C#" Value="public int Level;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>