Ryujinx-GtkSharp/doc/en/Gdk/EventDND.xml
Hector E. Gomez Morales 90c98e5b37 2004-03-08 Hector E. Gomez Morales <hectorgm@ciencias.unam.mx>
* en/Art/Global.xml
	* en/Art/Render.xml
	* en/Art/Rgb.xml
	* en/Art/Rgba.xml
	* en/Art/Uta.xml
	* en/Gda/Command.xml
	* en/Gda/Field.xml
	* en/Gda/FieldAtributes,xml
	* en/Gda/Parameter.xml
	* en/Gdk/*.xml
	* en/Glade/XML.xml
	* en/Pango/Analysis.xml
	* en/Pango/AttrIterator.xml
	* en/Pango/Context.xml
	* en/Pango/EngineLang.xml
	* en/Pango/EngineShape.xml
	* en/Pango/FontFamily.xml
	* en/Pango/FontMap.xml
	* en/Pango/FontMetrics.xml
	* en/Pango/Global.xml
	* en/Pango/GlyphItem.xml
	* en/Pango/GlyphString.xml
	* en/Pango/Layout.xml
	* en/Pango/LayoutLine.xml: Updated and/or removed various nodes.

svn path=/trunk/gtk-sharp/; revision=23824
2004-03-09 06:02:51 +00:00

91 lines
3.0 KiB
XML

<Type Name="EventDND" FullName="Gdk.EventDND">
<TypeSignature Language="C#" Value="public sealed struct EventDND;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Generated during DND operations.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Context">
<MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.DragContext</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Gdk.DragContext" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.UInt32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="XRoot">
<MemberSignature Language="C#" Value="public short XRoot { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int16" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="YRoot">
<MemberSignature Language="C#" Value="public short YRoot { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int16" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventDND (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Gdk.EventDND" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>