Ryujinx-GtkSharp/doc/en/Gtk/TextAppearance.xml
Mike Kestner 144a0f9d20 2005-07-02 Mike Kestner <mkestner@novell.com>
* generator/CallbackGen.cs : implement new IAccessor iface so that
	callback fields on structs can now be accessed.
	* generator/ClassBase.cs : remove/abstract some methods incorrectly
	located here.
	* generator/ClassGen.cs : implement methods previously inherited from
	ClassBase incorrectly.
	* generator/HandleBase.cs : new base class for native ptr wrappers.
	Implements new IAccessor interface and code moved from ClassBase.
	* generator/IAccessor.cs : new iface to generate field/prop accessors.
	* generator/InterfaceGen.cs : derive from new ObjectBase.
	* generator/LPGen.cs : implement IAccessor.
	* generator/LPUGen.cs : implement IAccessor.
	* generator/ObjectBase.cs : new base class for Object/Iface types.
	* generator/ObjectGen.cs : derive from new ObjectBase.
	* generator/OpaqueGen.cs : derive from HandleBase.
	* generator/StructField.cs : refactor Generate method using new
	IAccessor interface.
	* */*.custom : add obsolete impls for some existing c_cased struct
	field accessors that are now StudlyNamed.

svn path=/trunk/gtk-sharp/; revision=46878
2005-07-02 15:23:27 +00:00

179 lines
6.2 KiB
XML

<Type Name="TextAppearance" FullName="Gtk.TextAppearance">
<TypeSignature Language="C#" Maintainer="auto" Value="public struct TextAppearance" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.6.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>This is used by <see cref="T:Gtk.TextAttributes" /> for color and position details about text.</summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gtk.TextAppearance Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A default/empty TextAppearance.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gtk.TextAppearance New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor; not for developer use.</summary>
<param name="raw">an <see cref="T:IntPtr" />, pointer to the underlying C object</param>
<returns>a new <see cref="T:Gtk.TextAppearance" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="fg_stipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap fg_stipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A stipple (dotted) pattern for the foreground color.</summary>
<value>a <see cref="T:Gdk.Pixmap" /></value>
<remarks />
<since version="Gtk# 2.4" />
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by FgStipple property.", IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="bg_stipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap bg_stipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A stipple (dotted) pattern for the background color.</summary>
<value>a <see cref="T:Gdk.Pixmap" /></value>
<remarks />
<since version="Gtk# 2.4" />
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by BgStipple property.", IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="BgColor">
<MemberSignature Language="C#" Value="public Gdk.Color BgColor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The background color of this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="FgColor">
<MemberSignature Language="C#" Value="public Gdk.Color FgColor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The foreground color of this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Rise">
<MemberSignature Language="C#" Value="public int Rise;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Offset of text in pixels above the baseline (if positive) or below the baseline (if negative).</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Underline">
<MemberSignature Language="C#" Value="public Pango.Underline Underline { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.Underline</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Style of underlining for this text.</summary>
<remarks />
<value>To be added.</value>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Strikethrough">
<MemberSignature Language="C#" Value="public bool Strikethrough { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Whether or not the text should be struck-through.</summary>
<value>a <see cref="T:System.Boolean" /></value>
<remarks />
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="BgStipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap BgStipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FgStipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap FgStipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>