Ryujinx-GtkSharp/doc/en/Gtk/FontSelection.xml
John Luke ec87d5d92d 2003-12-22 John Luke <jluke@cfl.rr.com>
* en/GLib/GType.xml:
	* en/GLib/DefaultSignalHandlerAttribute.xml: added
	* */*/.xml: run updater

svn path=/trunk/gtk-sharp/; revision=21469
2003-12-24 01:35:30 +00:00

158 lines
6.4 KiB
XML

<Type Name="FontSelection" FullName="Gtk.FontSelection">
<TypeSignature Language="C#" Value="public class FontSelection : Gtk.VBox, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Lee Mallabone" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A FontSelection is a widget that allows the user to select a font.</summary>
<remarks>
<para>The FontSelection widget lists the available fonts, styles and sizes, allowing the user to select a font. It is used in the <see cref="T:Gtk.FontSelectionDialog" /> widget to provide a <see cref="T:Gtk.Dialog" /> box for selecting fonts.
</para>
<para>Filters can be used to limit the fonts shown. There are 2 filters in the FontSelection - a base filter and a user filter. The base filter can not be changed by the user, so this can be used when the user must choose from the restricted set of fonts (e.g. for a terminal-type application you may want to force the user to select a fixed-width font).
</para>
<para>
The user filter can be changed or reset by the user, by using the 'Reset Filter' button or changing the options on the 'Filter' page of the widget.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.VBox</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public FontSelection (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of FontSelection, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public FontSelection ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>The main way to construct a new FontSelection</summary>
<returns />
<remarks>
<para>Creates a new FontSelection widget that allows the user to select from the available fonts.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="FontName">
<MemberSignature Language="C#" Value="public string FontName { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Manage the name of the font that is selected in this widget.</summary>
<param name="value">The name of a system font to select.</param>
<returns>The name of the currently selected font.</returns>
<remarks>
<para>If this property is used to alter the widget's font name to a font that could not be found, the widget will retain its original font selection.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="PreviewText">
<MemberSignature Language="C#" Value="public string PreviewText { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The text used to display a preview of the selected font.</summary>
<param name="value">Text that should be displayed using the selected font.</param>
<returns>The text currently displaying the selected font.</returns>
<remarks>
<para>This property determines the exact string that is displayed in the 'preview area' of the FontSelection.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Font">
<MemberSignature Language="C#" Value="public Gdk.Font Font { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Font</ReturnType>
</ReturnValue>
<Docs>
<summary>Get the <see cref="T:Gdk.Font" /> that is currently selected.</summary>
<returns>A Gdk font object representing the selected font, or null if no font is selected.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected FontSelection (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<returns>a <see cref="T:Gtk.FontSelection" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>