Ryujinx-GtkSharp/gdk/SimpleEvent.cs
Mike Kestner 25000abee7 2001-09-27 Mike Kestner <mkestner@speakeasy.net>
*.cs : Added .dll extension to a load of DllImports.
	* makefile : now can make the project with one make windows and on
	both NT and Win98.
	* gdk/Event.cs : Fixed some invalid symbol names and commented out a
	load of stuff.
	* gdk/SimpleEvent.cs : Relocated file from unnecessary subdir and fixed
	several event keyword clashing bugs. Need to relocate the EventArgs
	class out of here into its own file. Fixed loads of typos.
	* glib/Object.cs : Killed the Constructor, this should be a purely
	abstract class. made Events property public until I can fix the Signal
	proxying system's broken reliance on it.
	* glib/SimpleSignal.cs : Relocated, namespaces, and named this Class.
	Loads of bugfixes. Still doesn't work worth a damn, but it builds.
	* glib/TypeFundamentals.cs : New enum for use in the Value code.
	* glib/Value.cs : Implemented a more opaque approach with heap allocated
	memory and g_value_init and friends.  Still doesn't work.  Will probably
	switch to a more C# like approach and avoid GValues altogether.
	* gtk/Button.cs : Commented out some brokeness until I can get around
	to fixing it later.
	* gtk/Widget.cs : Commented out a bunch of the new signal stuff until
	I get around to it.
	* gtk/Window.cs (Title): using g_object_set until I work out the
	details of the new Value/SetProperty system.  It looks like g_object_set
	will end up being easier to use via PInvoke.

svn path=/trunk/gtk-sharp/; revision=1008
2001-09-27 17:17:33 +00:00

74 lines
1.5 KiB
C#

// Gdk.Signals.SimpleEvent.cs - Gdk Simple Event Signal implementation
//
// Author: Bob Smith <bob@thestuff.net>
//
// (c) 2001 Bob Smith
namespace Gdk {
using System;
using System.Runtime.InteropServices;
using GLib;
using Gdk;
public class SimpleEventArgs : EventArgs {
public SimpleEventArgs(Gdk.Event evnt)
{
_evnt = evnt;
}
private Gdk.Event _evnt;
public Gdk.Event Event
{
get
{
return _evnt;
}
}
public static explicit operator Gdk.Event(SimpleEventArgs value)
{
return value.Event;
}
}
public delegate bool SimpleEventDelegate(IntPtr obj, IntPtr e, String name);
public class SimpleEvent {
private static bool SimpleEventCallback (IntPtr obj, IntPtr e, String name)
{
GLib.Object o = GLib.Object.GetObject (obj);
EventHandler eh = (EventHandler) o.Events [name];
if (eh != null)
{
EventArgs args = new SimpleEventArgs (new Gdk.Event(e));
eh(o, args);
}
return true; //FIXME: How do we manage the return value?
}
private static int _RefCount;
private static SimpleEventDelegate _Delegate;
private static GCHandle _GCHandle;
public static SimpleEventDelegate Delegate
{
get
{
if (_Delegate == null)
{
_Delegate = new SimpleEventDelegate(SimpleEventCallback);
_GCHandle = GCHandle.Alloc (_Delegate, GCHandleType.Pinned);
}
_RefCount++;
return _Delegate;
}
}
public static void Unref()
{
_RefCount--;
if (_RefCount < 1)
{
_RefCount = 0;
_GCHandle.Free();
_Delegate = null;
}
}
}
}