Ryujinx-GtkSharp/doc/en/Atk/Action.xml
Mike Kestner 352fc8e849 Run the doc updater
Didn't audit any of this.
2012-03-28 22:10:46 -05:00

182 lines
8.6 KiB
XML

<Type Name="Action" FullName="Atk.Action">
<TypeSignature Language="C#" Maintainer="auto" Value="public interface Action : GLib.IWrapper" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract Action implements class GLib.IWrapper" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>
The ATK interface provided by UI components which the user can
activate/interact with, this should be implemented by instances
of <see cref="T:Atk.Object" /> classes with which the user can interact
directly, i.e. buttons, checkboxes, scrollbars, e.g. components
which are not "passive" providers of UI information.
</summary>
<remarks>
<para>
The ATK interface provided by UI components which the user can
activate/interact with, This should be implemented by
instances of <see cref="T:Atk.Object" /> classes with which the
user can interact directly, i.e. buttons, checkboxes,
scrollbars, e.g. components which are not "passive" providers
of UI information.
</para>
<para>
Exceptions: when the user interaction is already covered by
another appropriate interface such as <see cref="T:Atk.EditableText" /> (insert/delete test, etc.) or <see cref="T:Atk.Value" /> (set value) then these actions should not
be exposed by <see cref="T:Atk.Action" /> as well.
</para>
<para>
Also note that the <see cref="T:Atk.Action" /> API is limited in that
parameters may not be passed to the object being activated;
thus the action must be self-contained and specifiable via
only a single "verb". Concrete examples include "press",
"release", "click" for buttons, "drag" (meaning initiate drag)
and "drop" for drag sources and drop targets, etc.
</para>
<para>
Though most UI interactions on components should be invocable
via keyboard as well as mouse, there will generally be a close
mapping between "mouse actions" that are possible on a
component and the <see cref="T:Atk.Actions" />. Where mouse and keyboard
actions are redundant in effect, <see cref="T:Atk.Action" /> should expose
only one action rather than exposing redundant actions if
possible. By convention we have been using "mouse centric"
terminology for <see cref="T:Atk.Action" /> names.
</para>
</remarks>
</Docs>
<Members>
<Member MemberName="DoAction">
<MemberSignature Language="C#" Value="public bool DoAction (int i);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool DoAction(int32 i) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<param name="i">The action index corresponding to the action to be performed.</param>
<summary>Perform the specified action on the object.</summary>
<returns>
<see langword="true" /> if success, <see langword="false" /> otherwise.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GetDescription">
<MemberSignature Language="C#" Value="public string GetDescription (int i);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetDescription(int32 i) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<param name="i">The action index corresponding to the action to be performed.</param>
<summary>Returns a description of the specified action of the object.</summary>
<returns>A description string, or 0 if action does not implement this interface.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GetKeybinding">
<MemberSignature Language="C#" Value="public string GetKeybinding (int i);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetKeybinding(int32 i) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<param name="i">The action index corresponding to the action to be performed.</param>
<summary>Returns a keybinding associated with this action, if one exists.</summary>
<returns>A string representing the keybinding, or an empty string if there is no keybinding for this action.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GetLocalizedName">
<MemberSignature Language="C#" Value="public string GetLocalizedName (int i);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetLocalizedName(int32 i) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<param name="i">The action index corresponding to the action to be performed.</param>
<summary>Returns the localized name of the specified action of the object.</summary>
<returns>A name string, or an empty string if action does not implement this interface.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GetName">
<MemberSignature Language="C#" Value="public string GetName (int i);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance string GetName(int32 i) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<param name="i">The action index corresponding to the action to be performed.</param>
<summary>Returns the name of the specified action of the object.</summary>
<returns>A name string, or an empty string if action does not implement this interface.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="NActions">
<MemberSignature Language="C#" Value="public int NActions { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 NActions" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the number of accessible actions available on the object.</summary>
<value>A the number of actions, or 0 if action does not implement this interface.</value>
<remarks>
Gets the number of accessible actions available on the
object. If there are more than one, the first one is
considered the "default" action of the object.
</remarks>
</Docs>
</Member>
<Member MemberName="SetDescription">
<MemberSignature Language="C#" Value="public bool SetDescription (int i, string desc);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool SetDescription(int32 i, string desc) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
<Parameter Name="desc" Type="System.String" />
</Parameters>
<Docs>
<param name="i">The action index corresponding to the action to be performed.</param>
<param name="desc">The description to be assigned to this action.</param>
<summary>Sets a description of the specified action of the object.</summary>
<returns>A <see cref="T:System.Boolean" /> representing if the description was successfully set.</returns>
<remarks />
</Docs>
</Member>
</Members>
</Type>