Ryujinx-GtkSharp/gdk/Event.cs
Bob Smith 33533985d0 Totally reworked the signal system. Should be much more flexable.
svn path=/trunk/gtk-sharp/; revision=919
2001-09-21 14:03:17 +00:00

65 lines
1.1 KiB
C#

namespace Gdk {
using System;
using System.Runtime.InteropServices;
public enum EventType
{
Nothing = -1,
Delete = 0,
Destroy = 1,
Expose = 2,
MotionNotify = 3,
ButtonPress = 4,
2ButtonPress = 5,
3ButtonPress = 6,
ButtonRelease = 7,
KeyPress = 8,
KeyRelease = 9,
EnterNotify = 10,
LeaveNotify = 11,
FocusChange = 12,
Configure = 13,
Map = 14,
Unmap = 15,
PropertyNotify = 16,
SelectionClear = 17,
SelectionRequest = 18,
SelectionNotify = 19,
ProximityIn = 20,
ProximityOut = 21,
DragEnter = 22,
DragLeave = 23,
DragMotion = 24,
DragStatus = 25,
DropStart = 26,
DropFinished = 27,
ClientEvent = 28,
VisibilityNotify = 29,
NoExpose = 30,
Scroll = 31,
WindowState = 32,
Setting = 33
}
public class Event
{
public Event(IntPtr e)
{
_event = e;
}
protected IntPtr _event;
public EventType Type
{
get
{
IntPtr ptr = Marshal.ReadIntPtr (_event);
return (EventType)((int)ptr);
}
set
{
Marshal.WriteIntPtr(_event, new IntPtr((int)value));
}
}
}
}