Ryujinx-GtkSharp/doc/en/Vte/Ring.xml
Mike Kestner 144a0f9d20 2005-07-02 Mike Kestner <mkestner@novell.com>
* generator/CallbackGen.cs : implement new IAccessor iface so that
	callback fields on structs can now be accessed.
	* generator/ClassBase.cs : remove/abstract some methods incorrectly
	located here.
	* generator/ClassGen.cs : implement methods previously inherited from
	ClassBase incorrectly.
	* generator/HandleBase.cs : new base class for native ptr wrappers.
	Implements new IAccessor interface and code moved from ClassBase.
	* generator/IAccessor.cs : new iface to generate field/prop accessors.
	* generator/InterfaceGen.cs : derive from new ObjectBase.
	* generator/LPGen.cs : implement IAccessor.
	* generator/LPUGen.cs : implement IAccessor.
	* generator/ObjectBase.cs : new base class for Object/Iface types.
	* generator/ObjectGen.cs : derive from new ObjectBase.
	* generator/OpaqueGen.cs : derive from HandleBase.
	* generator/StructField.cs : refactor Generate method using new
	IAccessor interface.
	* */*.custom : add obsolete impls for some existing c_cased struct
	field accessors that are now StudlyNamed.

svn path=/trunk/gtk-sharp/; revision=46878
2005-07-02 15:23:27 +00:00

101 lines
3.3 KiB
XML

<Type Name="Ring" FullName="Vte.Ring">
<TypeSignature Language="C#" Maintainer="auto" Value="public struct Ring" />
<AssemblyInfo>
<AssemblyName>vte-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.6.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Vte.Ring Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.Ring</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Vte.Ring New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Vte.Ring</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Vte.Ring" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Delta">
<MemberSignature Language="C#" Value="public long Delta { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int64" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Length">
<MemberSignature Language="C#" Value="public long Length { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int64" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Max">
<MemberSignature Language="C#" Value="public long Max { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int64" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="public Vte.RingFreeFunc Free { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Vte.RingFreeFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>