Ryujinx-GtkSharp/doc/en/Glade/WidgetAttribute.xml
Duncan Mak 69d72bdf94 Add docs for the renamed WidgetAttribute.
svn path=/trunk/gtk-sharp/; revision=12568
2003-03-15 22:50:55 +00:00

75 lines
2.7 KiB
XML

<Type Name="WidgetAttribute" FullName="Glade.WidgetAttribute">
<TypeSignature Language="C#" Value="public class WidgetAttribute : System.Attribute" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glade-sharp</AssemblyName>
<AssemblyPublicKey />
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.AttributeUsageAttribute</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public WidgetAttribute (string name);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'Glade.WidgetAttribute'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public WidgetAttribute ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Glade.WidgetAttribute'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Specified">
<MemberSignature Language="C#" Value="public bool Specified { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>