Ryujinx-GtkSharp/generator/Parser.cs
Gonzalo Paniagua Javier 4a6b18ee0f 2003-02-26 Gonzalo Paniagua Javier <gonzalo@ximian.com>
* generator/Parser.cs: use XmlDocument.Load (Stream). The one using
	(String) expects an uri.

	* generator/Signal.cs: always remove the delegate from the signal
	callback (prior to this, the last handler was not being removed).
	Dispose the callback (ie, disconnect from the signal) when there are
	no registered delegates to handle it.

	* generator/SignalHandler.cs: added 2 new fields to hold the instance
	and the handler ID. The finalization is now done in Dispose and
	disconnects the signal handler when no delegate will handle the signal.
	Changed gobject-2.0 to libgobject-2.0-0.dll.

	* glib/SignalCallback.cs: implemented IDisposable interface.

svn path=/trunk/gtk-sharp/; revision=11976
2003-02-26 02:16:38 +00:00

140 lines
3.0 KiB
C#

// GtkSharp.Generation.Parser.cs - The XML Parsing engine.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.Collections;
using System.IO;
using System.Xml;
public class Parser {
private XmlDocument doc;
public Parser (String filename)
{
doc = new XmlDocument ();
try {
Stream stream = File.OpenRead (filename);
doc.Load (stream);
stream.Close ();
} catch (XmlException e) {
Console.WriteLine ("Invalid XML file.");
Console.WriteLine (e.ToString());
}
}
public void Parse (bool generate)
{
XmlElement root = doc.DocumentElement;
if ((root == null) || !root.HasChildNodes) {
Console.WriteLine ("No Namespaces found.");
return;
}
foreach (XmlNode ns in root.ChildNodes) {
XmlElement elem = ns as XmlElement;
if (elem == null)
continue;
if (ns.Name == "namespace")
ParseNamespace (elem, generate);
else if (ns.Name == "symbol")
ParseSymbol (elem);
}
}
private void ParseNamespace (XmlElement ns, bool generate)
{
String ns_name = ns.GetAttribute ("name");
foreach (XmlNode def in ns.ChildNodes) {
if (def.NodeType != XmlNodeType.Element) {
continue;
}
XmlElement elem = (XmlElement) def;
IGeneratable igen = null;
if (elem.HasAttribute("hidden"))
continue;
switch (def.Name) {
case "alias":
string aname = elem.GetAttribute("cname");
string atype = elem.GetAttribute("type");
if ((aname == "") || (atype == ""))
continue;
SymbolTable.AddAlias (aname, atype);
break;
case "boxed":
if (elem.HasAttribute ("opaque"))
igen = new OpaqueGen (ns, elem);
else
igen = new BoxedGen (ns, elem);
break;
case "callback":
igen = new CallbackGen (ns, elem);
break;
case "enum":
igen = new EnumGen (ns, elem);
break;
case "interface":
igen = new InterfaceGen (ns, elem);
break;
case "object":
igen = new ObjectGen (ns, elem);
break;
case "struct":
if (elem.HasAttribute ("opaque"))
igen = new OpaqueGen (ns, elem);
else
igen = new StructGen (ns, elem);
break;
default:
Console.WriteLine ("Unexpected node named " + def.Name);
break;
}
if (igen != null) {
igen.DoGenerate = generate;
SymbolTable.AddType (igen);
}
}
}
private void ParseSymbol (XmlElement symbol)
{
string type = symbol.GetAttribute ("type");
string cname = symbol.GetAttribute ("cname");
string name = symbol.GetAttribute ("name");
if (type == "simple")
SymbolTable.AddSimpleType (cname, name);
else if (type == "manual")
SymbolTable.AddManualType (cname, name);
else
Console.WriteLine ("Unexpected symbol type " + type);
}
}
}