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![Mike Kestner](/assets/img/avatar_default.png)
2002-05-23 Mike Kestner <mkestner@speakeasy.net> * generator/BoxedGen.cs : Update for Static SymbolTable * generator/CallbackGen.cs : Use GenBase and Parameters classes * generator/CodeGenerator.cs : Update for Static SymbolTable * generator/Ctor.cs : code from StructBase using Parameters class * generator/EnumGen.cs : Use GenBase * generator/GenBase.cs : Abstract Stream Writer creation, stream boilerplate, and common *Name properties * generator/IGeneratable.cs : Update for Static SymbolTable * generator/InterfaceGen.cs : Use GenBase * generator/Method.cs : code from StructBase using Parameters class * generator/ObjectGen.cs : Major refactoring. Use GenBase. Build tables of Member generatables at construct time to facilitate future name collision resolution logic. * generator/Parameters.cs : new generatable to abstract duplicated parameter parsing logic. * generator/Parser.cs : Update for Static SymbolTable * generator/Property.cs : code from ObjectGen * generator/Signal.cs : code from ObjectGen * generator/SignalHandler.cs : Update for Static SymbolTable * generator/StructBase.cs : Update for Static SymbolTable * generator/StructGen.cs : Update for Static SymbolTable * generator/SymbolTable.cs : Make all methods and private members static. There is no reason to ever have multiple tables. svn path=/trunk/gtk-sharp/; revision=4895
28 lines
479 B
C#
28 lines
479 B
C#
// GtkSharp.Generation.IGeneratable.cs - Interface to generate code for a type.
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//
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// Author: Mike Kestner <mkestner@speakeasy.net>
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//
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// (c) 2001 Mike Kestner
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namespace GtkSharp.Generation {
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using System;
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public interface IGeneratable {
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String CName {get;}
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String MarshalType {get;}
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String Name {get;}
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String QualifiedName {get;}
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String CallByName (String var_name);
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String FromNative (String var);
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void Generate ();
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}
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}
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