Ryujinx-GtkSharp/doc/en/Art/Uta.xml
John Luke 0b12cb5378 run the updater
svn path=/trunk/gtk-sharp/; revision=19429
2003-10-28 00:48:23 +00:00

243 lines
8.8 KiB
XML

<Type Name="Uta" FullName="Art.Uta">
<TypeSignature Language="C#" Value="public sealed struct Uta" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>art-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Art.Uta Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="x0">
<MemberSignature Language="C#" Value="public int x0;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="y0">
<MemberSignature Language="C#" Value="public int y0;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="width">
<MemberSignature Language="C#" Value="public int width;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="height">
<MemberSignature Language="C#" Value="public int height;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Art.Uta New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Art.Uta" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Art.Uta New (int x0, int y0, int x1, int y1);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x0" Type="System.Int32" />
<Parameter Name="y0" Type="System.Int32" />
<Parameter Name="x1" Type="System.Int32" />
<Parameter Name="y1" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="x0">a <see cref="T:System.Int32" /></param>
<param name="y0">a <see cref="T:System.Int32" /></param>
<param name="x1">a <see cref="T:System.Int32" /></param>
<param name="y1">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:Art.Uta" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NewCoords">
<MemberSignature Language="C#" Value="public static Art.Uta NewCoords (int x0, int y0, int x1, int y1);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x0" Type="System.Int32" />
<Parameter Name="y0" Type="System.Int32" />
<Parameter Name="x1" Type="System.Int32" />
<Parameter Name="y1" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="x0">a <see cref="T:System.Int32" /></param>
<param name="y0">a <see cref="T:System.Int32" /></param>
<param name="x1">a <see cref="T:System.Int32" /></param>
<param name="y1">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:Art.Uta" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FromIrect">
<MemberSignature Language="C#" Value="public static Art.Uta FromIrect (Art.IRect bbox);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="bbox" Type="Art.IRect" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="bbox">a <see cref="T:Art.IRect" /></param>
<returns>a <see cref="T:Art.Uta" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FromSvp">
<MemberSignature Language="C#" Value="public static Art.Uta FromSvp (Art.SVP svp);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="svp" Type="Art.SVP" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="svp">a <see cref="T:Art.SVP" /></param>
<returns>a <see cref="T:Art.Uta" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FromVpath">
<MemberSignature Language="C#" Value="public static Art.Uta FromVpath (Art.Vpath vec);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vec" Type="Art.Vpath" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="vec">a <see cref="T:Art.Vpath" /></param>
<returns>a <see cref="T:Art.Uta" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="public void Free ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Union">
<MemberSignature Language="C#" Value="public Art.Uta Union (Art.Uta uta2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Uta</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="uta2" Type="Art.Uta" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="uta2">a <see cref="T:Art.Uta" /></param>
<returns>a <see cref="T:Art.Uta" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddLine">
<MemberSignature Language="C#" Value="public void AddLine (double x0, double y0, double x1, double y1, out int rbuf, int rbuf_rowstride);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x0" Type="System.Double" />
<Parameter Name="y0" Type="System.Double" />
<Parameter Name="x1" Type="System.Double" />
<Parameter Name="y1" Type="System.Double" />
<Parameter Name="rbuf" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="rbuf_rowstride" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="x0">a <see cref="T:System.Double" /></param>
<param name="y0">a <see cref="T:System.Double" /></param>
<param name="x1">a <see cref="T:System.Double" /></param>
<param name="y1">a <see cref="T:System.Double" /></param>
<param name="rbuf">a <see cref="T:System.Int32&amp;" /></param>
<param name="rbuf_rowstride">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>