Ryujinx-GtkSharp/doc/en/Gtk/IMMulticontext.xml
Mike Kestner 5b8c8ab531 2005-05-23 Mike Kestner <mkestner@novell.com>
* Makefile.am : add an update-delete target for --delete.
	* en/*/*.xml : update-delete.

svn path=/trunk/gtk-sharp/; revision=44918
2005-05-23 21:11:27 +00:00

97 lines
3.6 KiB
XML

<Type Name="IMMulticontext" FullName="Gtk.IMMulticontext">
<TypeSignature Language="C#" Maintainer="auto" Value="public class IMMulticontext : Gtk.IMContext" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>
An input method context object that manages the use of multiple input method contexts for a widget
</summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>Gtk.IMContext</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName="AppendMenuitems">
<MemberSignature Language="C#" Value="public void AppendMenuitems (Gtk.MenuShell menushell);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="menushell" Type="Gtk.MenuShell" />
</Parameters>
<Docs>
<summary>Add menu items for various available input methods to a menu;
the menuitems, when selected, will switch the input method
for the context and the global default input method.</summary>
<param name="menushell">a <see cref="T:Gtk.MenuShell" /></param>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public IMMulticontext (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public IMMulticontext ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Basic constructor.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.IMMulticontext" />.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected IMMulticontext (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected Constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
</Members>
</Type>