Ryujinx-GtkSharp/gdk/EventProximity.cs
Mike Kestner d02c31e387 2009-01-13 Mike Kestner <mkestner@novell.com>
* gdk/glue/event.c: kill
	* gdk/glue/selection.c: kill
	* gdk/Selection.cs: hardcode the primary, secondary, and clipboard
	atom definitions instead of using glue to access their macros.
	* gdk/Event*.cs: rewrite to use layout structures instead of glue
	for field accessors.  Also enable writing for all fields.
	[Fixes #323373]

svn path=/trunk/gtk-sharp/; revision=123197
2009-01-13 15:34:01 +00:00

64 lines
1.7 KiB
C#

// Gdk.EventProximity.cs - Custom proximity event wrapper
//
// Author: Mike Kestner <mkestner@novell.com>
//
// Copyright (c) 2004-2009 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace Gdk {
using System;
using System.Runtime.InteropServices;
public class EventProximity : Event {
public EventProximity (IntPtr raw) : base (raw) {}
[StructLayout (LayoutKind.Sequential)]
struct NativeStruct {
EventType type;
IntPtr window;
sbyte send_event;
public uint time;
public IntPtr device;
}
NativeStruct Native {
get { return (NativeStruct) Marshal.PtrToStructure (Handle, typeof(NativeStruct)); }
}
public Device Device {
get { return GLib.Object.GetObject (Native.device, false) as Device; }
set {
NativeStruct native = Native;
native.device = value == null ? IntPtr.Zero : value.Handle;
Marshal.StructureToPtr (native, Handle, false);
}
}
public uint Time {
get { return Native.time; }
set {
NativeStruct native = Native;
native.time = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
}
}