Ryujinx-GtkSharp/doc/en/Rsvg/State.xml
John Luke 74ceff8411 run updater
svn path=/trunk/gtk-sharp/; revision=18908
2003-10-12 09:06:39 +00:00

357 lines
12 KiB
XML

<Type Name="State" FullName="Rsvg.State">
<TypeSignature Language="C#" Value="public sealed struct State" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>rsvg-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Rsvg.State Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Rsvg.State</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="opacity">
<MemberSignature Language="C#" Value="public int opacity;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="fill_opacity">
<MemberSignature Language="C#" Value="public int fill_opacity;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="stroke_opacity">
<MemberSignature Language="C#" Value="public int stroke_opacity;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="stroke_width">
<MemberSignature Language="C#" Value="public double stroke_width;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="miter_limit">
<MemberSignature Language="C#" Value="public double miter_limit;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="cap">
<MemberSignature Language="C#" Value="public Art.PathStrokeCapType cap;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.PathStrokeCapType</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="join">
<MemberSignature Language="C#" Value="public Art.PathStrokeJoinType join;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.PathStrokeJoinType</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="font_size">
<MemberSignature Language="C#" Value="public double font_size;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="font_family">
<MemberSignature Language="C#" Value="public string font_family;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="font_style">
<MemberSignature Language="C#" Value="public Pango.Style font_style;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Pango.Style</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="font_variant">
<MemberSignature Language="C#" Value="public Pango.Variant font_variant;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Pango.Variant</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="font_weight">
<MemberSignature Language="C#" Value="public Pango.Weight font_weight;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Pango.Weight</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="font_stretch">
<MemberSignature Language="C#" Value="public Pango.Stretch font_stretch;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Pango.Stretch</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="font_decor">
<MemberSignature Language="C#" Value="public int font_decor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="text_offset">
<MemberSignature Language="C#" Value="public uint text_offset;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="stop_color">
<MemberSignature Language="C#" Value="public uint stop_color;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="stop_opacity">
<MemberSignature Language="C#" Value="public int stop_opacity;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="visible">
<MemberSignature Language="C#" Value="public bool visible;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Rsvg.State New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Rsvg.State</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Rsvg.State" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="public void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Init">
<MemberSignature Language="C#" Value="public void Init ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public void Clone (Rsvg.State src);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="src" Type="Rsvg.State" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="src">a <see cref="T:Rsvg.State" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="fill">
<MemberSignature Language="C#" Value="public Rsvg.PaintServer fill { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Rsvg.PaintServer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Rsvg.PaintServer" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="stroke">
<MemberSignature Language="C#" Value="public Rsvg.PaintServer stroke { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Rsvg.PaintServer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Rsvg.PaintServer" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="dash">
<MemberSignature Language="C#" Value="public Art.VpathDash dash { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Art.VpathDash</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Art.VpathDash" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="save_pixbuf">
<MemberSignature Language="C#" Value="public Gdk.Pixbuf save_pixbuf { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Gdk.Pixbuf" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>