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![Mike Kestner](/assets/img/avatar_default.png)
* gdk/glue/event.c: kill * gdk/glue/selection.c: kill * gdk/Selection.cs: hardcode the primary, secondary, and clipboard atom definitions instead of using glue to access their macros. * gdk/Event*.cs: rewrite to use layout structures instead of glue for field accessors. Also enable writing for all fields. [Fixes #323373] svn path=/trunk/gtk-sharp/; revision=123197
84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
// Gdk.EventDND.cs - Custom dnd event wrapper
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//
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// Author: Mike Kestner <mkestner@novell.com>
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//
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// Copyright (c) 2004-2009 Novell, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace Gdk {
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using System;
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using System.Runtime.InteropServices;
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public class EventDND : Event {
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public EventDND (IntPtr raw) : base (raw) {}
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[StructLayout (LayoutKind.Sequential)]
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struct NativeStruct {
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EventType type;
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IntPtr window;
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sbyte send_event;
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public IntPtr context;
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public uint time;
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public short x_root;
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public short y_root;
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}
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NativeStruct Native {
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get { return (NativeStruct) Marshal.PtrToStructure (Handle, typeof(NativeStruct)); }
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}
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public DragContext Context {
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get { return GLib.Object.GetObject (Native.context, false) as DragContext; }
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set {
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NativeStruct native = Native;
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native.context = value == null ? IntPtr.Zero : value.Handle;
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Marshal.StructureToPtr (native, Handle, false);
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}
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}
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public uint Time {
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get { return Native.time; }
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set {
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NativeStruct native = Native;
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native.time = value;
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Marshal.StructureToPtr (native, Handle, false);
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}
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}
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public short XRoot {
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get { return Native.x_root; }
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set {
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NativeStruct native = Native;
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native.x_root = value;
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Marshal.StructureToPtr (native, Handle, false);
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}
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}
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public short YRoot {
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get { return Native.y_root; }
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set {
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NativeStruct native = Native;
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native.y_root = value;
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Marshal.StructureToPtr (native, Handle, false);
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}
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}
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}
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}
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