Ryujinx-GtkSharp/generator/Signal.cs
Mike Kestner 6d30cf0c3e refactoring to remove substantial code duplication thoughout the generator
2002-05-23  Mike Kestner <mkestner@speakeasy.net>

	* generator/BoxedGen.cs : Update for Static SymbolTable
	* generator/CallbackGen.cs : Use GenBase and Parameters classes
	* generator/CodeGenerator.cs : Update for Static SymbolTable
	* generator/Ctor.cs : code from StructBase using Parameters class
	* generator/EnumGen.cs : Use GenBase
	* generator/GenBase.cs : Abstract Stream Writer creation, stream
	  boilerplate, and common *Name properties
	* generator/IGeneratable.cs : Update for Static SymbolTable
	* generator/InterfaceGen.cs : Use GenBase
	* generator/Method.cs : code from StructBase using Parameters class
	* generator/ObjectGen.cs : Major refactoring. Use GenBase. Build
	  tables of Member generatables at construct time to facilitate
	  future name collision resolution logic.
	* generator/Parameters.cs : new generatable to abstract duplicated
	  parameter parsing logic.
	* generator/Parser.cs : Update for Static SymbolTable
	* generator/Property.cs : code from ObjectGen
	* generator/Signal.cs : code from ObjectGen
	* generator/SignalHandler.cs : Update for Static SymbolTable
	* generator/StructBase.cs : Update for Static SymbolTable
	* generator/StructGen.cs : Update for Static SymbolTable
	* generator/SymbolTable.cs : Make all methods and private members
	  static.  There is no reason to ever have multiple tables.

svn path=/trunk/gtk-sharp/; revision=4895
2002-05-23 23:43:25 +00:00

77 lines
1.9 KiB
C#

// GtkSharp.Generation.Signal.cs - The Signal Generatable.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001-2002 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.Collections;
using System.IO;
using System.Xml;
public class Signal {
private string ns;
private string marsh;
private XmlElement elem;
public Signal (string ns, XmlElement elem)
{
this.ns = ns;
this.elem = elem;
}
public string Name {
get {
return elem.GetAttribute ("name");
}
}
public bool Validate ()
{
marsh = SignalHandler.GetName(elem);
if ((Name == "") || (marsh == "")) {
Console.Write ("bad signal " + Name);
Statistics.ThrottledCount++;
return false;
}
return true;
}
public void Generate (StreamWriter sw)
{
string cname = "\"" + elem.GetAttribute("cname") + "\"";
marsh = "GtkSharp." + marsh;
sw.WriteLine("\t\t/// <summary> " + Name + " Event </summary>");
sw.WriteLine("\t\t/// <remarks>");
// FIXME: Generate some signal docs
sw.WriteLine("\t\t/// </remarks>");
sw.WriteLine();
sw.Write("\t\tpublic ");
if (elem.HasAttribute("new_flag"))
sw.Write("new ");
sw.WriteLine("event EventHandler " + Name + " {");
sw.WriteLine("\t\t\tadd {");
sw.WriteLine("\t\t\t\tif (EventList[" + cname + "] == null)");
sw.Write("\t\t\t\t\tSignals[" + cname + "] = new " + marsh);
sw.WriteLine("(this, Handle, " + cname + ", value);");
sw.WriteLine("\t\t\t\tEventList.AddHandler(" + cname + ", value);");
sw.WriteLine("\t\t\t}");
sw.WriteLine("\t\t\tremove {");
sw.WriteLine("\t\t\t\tEventList.RemoveHandler(" + cname + ", value);");
sw.WriteLine("\t\t\t\tif (EventList[" + cname + "] == null)");
sw.WriteLine("\t\t\t\t\tSignals.Remove(" + cname + ");");
sw.WriteLine("\t\t\t}");
sw.WriteLine("\t\t}");
sw.WriteLine();
Statistics.SignalCount++;
}
}
}