Ryujinx-GtkSharp/generator/StructGen.cs
Mike Kestner 6d30cf0c3e refactoring to remove substantial code duplication thoughout the generator
2002-05-23  Mike Kestner <mkestner@speakeasy.net>

	* generator/BoxedGen.cs : Update for Static SymbolTable
	* generator/CallbackGen.cs : Use GenBase and Parameters classes
	* generator/CodeGenerator.cs : Update for Static SymbolTable
	* generator/Ctor.cs : code from StructBase using Parameters class
	* generator/EnumGen.cs : Use GenBase
	* generator/GenBase.cs : Abstract Stream Writer creation, stream
	  boilerplate, and common *Name properties
	* generator/IGeneratable.cs : Update for Static SymbolTable
	* generator/InterfaceGen.cs : Use GenBase
	* generator/Method.cs : code from StructBase using Parameters class
	* generator/ObjectGen.cs : Major refactoring. Use GenBase. Build
	  tables of Member generatables at construct time to facilitate
	  future name collision resolution logic.
	* generator/Parameters.cs : new generatable to abstract duplicated
	  parameter parsing logic.
	* generator/Parser.cs : Update for Static SymbolTable
	* generator/Property.cs : code from ObjectGen
	* generator/Signal.cs : code from ObjectGen
	* generator/SignalHandler.cs : Update for Static SymbolTable
	* generator/StructBase.cs : Update for Static SymbolTable
	* generator/StructGen.cs : Update for Static SymbolTable
	* generator/SymbolTable.cs : Make all methods and private members
	  static.  There is no reason to ever have multiple tables.

svn path=/trunk/gtk-sharp/; revision=4895
2002-05-23 23:43:25 +00:00

101 lines
2.2 KiB
C#

// GtkSharp.Generation.StructGen.cs - The Structure Generatable.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.IO;
using System.Xml;
public class StructGen : StructBase, IGeneratable {
public StructGen (String ns, XmlElement elem) : base (ns, elem) {}
public String MarshalType {
get
{
return QualifiedName;
}
}
public String CallByName (String var_name)
{
return var_name;
}
public String FromNative(String var)
{
return var;
}
public void Generate ()
{
char sep = Path.DirectorySeparatorChar;
string dir = ".." + sep + ns.ToLower() + sep + "generated";
if (!Directory.Exists(dir)) {
Directory.CreateDirectory(dir);
}
String filename = dir + sep + Name + ".cs";
FileStream stream = new FileStream (filename, FileMode.Create, FileAccess.Write);
StreamWriter sw = new StreamWriter (stream);
sw.WriteLine ("// Generated File. Do not modify.");
sw.WriteLine ("// <c> 2001 Mike Kestner");
sw.WriteLine ();
sw.WriteLine ("namespace " + ns + " {");
sw.WriteLine ();
sw.WriteLine ("\tusing System;");
sw.WriteLine ("\tusing System.Collections;");
sw.WriteLine ("\tusing System.Runtime.InteropServices;");
sw.WriteLine ();
sw.WriteLine ("\t[StructLayout(LayoutKind.Sequential)]");
sw.WriteLine ("\tpublic class " + Name + " {");
sw.WriteLine ();
foreach (XmlNode node in elem.ChildNodes) {
XmlElement member = (XmlElement) node;
switch (node.Name) {
case "field":
Statistics.IgnoreCount++;
// GenField(member, sw);
break;
case "callback":
Statistics.IgnoreCount++;
break;
case "constructor":
Statistics.IgnoreCount++;
break;
case "method":
Statistics.IgnoreCount++;
break;
default:
Console.WriteLine ("Unexpected node");
break;
}
}
sw.WriteLine ("\t}");
sw.WriteLine ();
sw.WriteLine ("}");
sw.Flush();
sw.Close();
Statistics.StructCount++;
}
}
}