Ryujinx-GtkSharp/glib/Timeout.cs
Mike Kestner 57972ab070 2005-02-28 Mike Kestner <mkestner@novell.com>
* glib/Idle.cs : add locking on the source_handlers.
	* glib/Source.cs : add locking on the source_handlers.
	* glib/Timeout.cs : add locking on the source_handlers.

svn path=/trunk/gtk-sharp/; revision=41290
2005-02-28 18:11:24 +00:00

66 lines
1.7 KiB
C#
Executable File

// GLib.Timeout.cs - Timeout class implementation
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// Copyright (c) 2002 Mike Kestner
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Runtime.InteropServices;
public delegate bool TimeoutHandler ();
public class Timeout {
internal class TimeoutProxy : SourceProxy {
public TimeoutProxy (TimeoutHandler real)
{
real_handler = real;
proxy_handler = new TimeoutHandler (Handler);
}
public bool Handler ()
{
TimeoutHandler timeout_handler = (TimeoutHandler) real_handler;
bool cont = timeout_handler ();
if (!cont)
Remove ();
return cont;
}
}
private Timeout () {}
[DllImport("libglib-2.0-0.dll")]
static extern uint g_timeout_add (uint interval, TimeoutHandler d, IntPtr data);
public static uint Add (uint interval, TimeoutHandler hndlr)
{
TimeoutProxy p = new TimeoutProxy (hndlr);
uint code = g_timeout_add (interval, (TimeoutHandler) p.proxy_handler, IntPtr.Zero);
lock (Source.source_handlers)
Source.source_handlers [code] = p;
return code;
}
}
}