Ryujinx-GtkSharp/doc/en/Atk/KeyEventStruct.xml
Dan Winship 88cc4817f5 * parser/gapi_pp.pl: Don't strip out /*< public >*/ and
/*< private >*/ comments.

        * parser/gapi2xml.pl: Use those comments to determine the
        accessibility of struct/object fields, and set the "access"
        attribute on fields with non-default accessibiliy (private for
        structs, public for objects). Also, output a StudlyName for each
        field as well as a c_name.

        * */*-api.raw: Regen

        * generator/Field.cs (StudlyName): Use the parser-generated studly
        name rather than studlifying Name, which might have been mangled
        to avoid conflicts with an all-lowercase keyword.
        (Generate): Respect the access property on all field types rather
        than always making certain types public. Don't bother outputting
        wrapper properties for private fields, since the only code that
        could use them is the generated code, which won't.

        See doc/ChangeLog for the (very minimal) fallout from these
        changes.

        * en/Art/AlphaGamma.xml:
        * en/Gtk/TextAttributes.xml (Refcount):
        * en/Pango/GlyphString.xml (Space): these are now private

        * en/Gda/XqlItem.xml:
        * en/Glade/SignalInfo.xml:
        * en/Gnome.Vfs/ModuleCallbackSaveAuthenticationIn.xml: 
        * en/Gnome.Vfs/ModuleCallbackFullAuthenticationIn.xml: 
        * en/Gnome.Vfs/ModuleCallbackFillAuthenticationIn.xml: rename
        Objekt to Object.

        * en/Atk/KeyEventStruct.xml: rename Str1ng to String

svn path=/trunk/gtk-sharp/; revision=37853
2004-12-16 23:22:07 +00:00

142 lines
4.5 KiB
XML

<Type Name="KeyEventStruct" FullName="Atk.KeyEventStruct">
<TypeSignature Language="C#" Value="public sealed struct KeyEventStruct;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Atk.KeyEventStruct Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.KeyEventStruct</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns an empty <see cref="T:Atk.KeyEventStruct" /></summary>
<remarks />
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Atk.KeyEventStruct New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.KeyEventStruct</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal method</summary>
<param name="raw">an object of type <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Atk.KeyEventStruct" /></returns>
<remarks>This is an internal method and should not be used by user code.</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public int Type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public uint State;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Keyval">
<MemberSignature Language="C#" Value="public uint Keyval;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Length">
<MemberSignature Language="C#" Value="public int Length;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="String">
<MemberSignature Language="C#" Value="public string String;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Keycode">
<MemberSignature Language="C#" Value="public ushort Keycode;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Timestamp">
<MemberSignature Language="C#" Value="public uint Timestamp;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>