Ryujinx-GtkSharp/doc/en/Gnome/Score.xml
Joshua Tauberer 9d0a50175b Updated GtkSharp docs for monodoc's needs
svn path=/trunk/gtk-sharp/; revision=16463
2003-07-21 00:13:00 +00:00

50 lines
1.7 KiB
XML

<Type Name="Score" FullName="Gnome.Score">
<TypeSignature Language="C#" Value="public class Score" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey />
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Init">
<MemberSignature Language="C#" Value="public static int Init (string gamename);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gamename" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gamename">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Score ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Gnome.Score" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>