Ryujinx-GtkSharp/doc/en/Atk/StateManager.xml
Mike Kestner 352fc8e849 Run the doc updater
Didn't audit any of this.
2012-03-28 22:10:46 -05:00

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XML

<Type Name="StateManager" FullName="Atk.StateManager">
<TypeSignature Language="C#" Value="public class StateManager" Maintainer="auto" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit StateManager extends System.Object" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>An AtkState describes a component's particular state.</summary>
<remarks>An AtkState describes a component's particular state. The actual state of an component is described by its AtkStateSet, which is a set of AtkStates.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StateManager ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Default constructor</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="TypeForName">
<MemberSignature Language="C#" Value="public static Atk.StateType TypeForName (string name);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Atk.StateType TypeForName(string name) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">a <see cref="T:System.String" /></param>
<summary>Gets the <see cref="T:Atk.StateType" /> corresponding to the description string <paramref name="name" />.</summary>
<returns>a <see cref="T:Atk.StateType" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="TypeGetName">
<MemberSignature Language="C#" Value="public static string TypeGetName (Atk.StateType type);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig string TypeGetName(valuetype Atk.StateType type) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="type" Type="Atk.StateType" />
</Parameters>
<Docs>
<param name="type">a <see cref="T:Atk.StateType" /></param>
<summary>Gets the description string describing the <paramref name="type" />.</summary>
<returns>a <see cref="T:System.String" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="TypeRegister">
<MemberSignature Language="C#" Value="public static Atk.StateType TypeRegister (string name);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Atk.StateType TypeRegister(string name) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">a <see cref="T:System.String" /> describing the new state.</param>
<summary>Register a new object state.</summary>
<returns>a <see cref="T:Atk.StateType" /></returns>
<remarks />
</Docs>
</Member>
</Members>
</Type>