Ryujinx-GtkSharp/generator/GenerationInfo.cs
Stephan Sundermann a74534e835 generator: Create a directory for each namespace
When dealing with several namespaces there might be classes with the same name
(especially Global which is autogenerated in g-i based bindings). On generation
the file would be overriden by the last occurence in the xml. To encounter
this every namespace has it's own directory now. This also improves structure
a lot when dealing with big libraries.

Also do the necessary adaption for the build and the csproj files.
2014-03-01 21:16:54 +01:00

168 lines
3.9 KiB
C#

// GtkSharp.Generation.GenerationInfo.cs - Generation information class.
//
// Author: Mike Kestner <mkestner@ximian.com>
//
// Copyright (c) 2003-2008 Novell Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the GNU General Public
// License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GtkSharp.Generation {
using System;
using System.Collections;
using System.IO;
using System.Xml;
public class GenerationInfo {
string dir;
string assembly_name;
string gluelib_name;
bool glue_enabled;
StreamWriter sw;
StreamWriter glue_sw;
public GenerationInfo (XmlElement ns)
{
string ns_name = ns.GetAttribute ("name");
char sep = Path.DirectorySeparatorChar;
dir = ".." + sep + ns_name.ToLower () + sep + "generated";
assembly_name = ns_name.ToLower () + "-sharp";
}
public GenerationInfo (string dir, string assembly_name) : this (dir, assembly_name, "", "", "") {}
public GenerationInfo (string dir, string assembly_name, string glue_filename, string glue_includes, string gluelib_name)
{
this.dir = dir;
this.assembly_name = assembly_name;
this.gluelib_name = gluelib_name;
InitializeGlue (glue_filename, glue_includes, gluelib_name);
}
void InitializeGlue (string glue_filename, string glue_includes, string gluelib_name)
{
if (gluelib_name != String.Empty && glue_filename != String.Empty) {
FileStream stream;
try {
stream = new FileStream (glue_filename, FileMode.Create, FileAccess.Write);
} catch (Exception) {
Console.Error.WriteLine ("Unable to create specified glue file. Glue will not be generated.");
return;
}
glue_sw = new StreamWriter (stream);
glue_sw.WriteLine ("// This file was generated by the Gtk# code generator.");
glue_sw.WriteLine ("// Any changes made will be lost if regenerated.");
glue_sw.WriteLine ();
if (glue_includes != "") {
foreach (string header in glue_includes.Split (new char[] {',', ' '})) {
if (header != "")
glue_sw.WriteLine ("#include <{0}>", header);
}
glue_sw.WriteLine ("");
}
glue_enabled = true;
}
}
public string AssemblyName {
get {
return assembly_name;
}
}
public string Dir {
get {
return dir;
}
}
public string GluelibName {
get {
return gluelib_name;
}
}
public bool GlueEnabled {
get {
return glue_enabled;
}
}
public StreamWriter GlueWriter {
get {
return glue_sw;
}
}
public StreamWriter Writer {
get {
return sw;
}
set {
sw = value;
}
}
public void CloseGlueWriter ()
{
if (glue_sw != null)
glue_sw.Close ();
}
string member;
public string CurrentMember {
get {
return typename + "." + member;
}
set {
member = value;
}
}
string typename;
public string CurrentType {
get {
return typename;
}
set {
typename = value;
}
}
public StreamWriter OpenStream (string name, string namespce)
{
string gen_dir = Path.Combine (dir, namespce);
Directory.CreateDirectory (gen_dir);
string filename = Path.Combine (gen_dir, name + ".cs");
FileStream stream = new FileStream (filename, FileMode.Create, FileAccess.Write);
StreamWriter sw = new StreamWriter (stream);
sw.WriteLine ("// This file was generated by the Gtk# code generator.");
sw.WriteLine ("// Any changes made will be lost if regenerated.");
sw.WriteLine ();
return sw;
}
}
}