Ryujinx-GtkSharp/doc/en/Gdk/EventExpose.xml
Mike Kestner 1fbcce1452 2006-08-04 Mike Kestner <mkestner@novell.com>
* gdk/Screen.custom : manually implement FontOptions property so
	we can use reflection to access the internal Mono.Cairo ctor.
	* gdk/Gdk.metadata : list marshaling, method-to-property renames,
	and some hides form manual implementation.  Hide 
	gdk_atom_intern_static_string wrapper since it is pointless outside
	the context of C code.

svn path=/trunk/gtk-sharp/; revision=63366
2006-08-04 17:55:35 +00:00

74 lines
2.8 KiB
XML

<Type Name="EventExpose" FullName="Gdk.EventExpose">
<TypeSignature Language="C#" Maintainer="auto" Value="public class EventExpose : Gdk.Event" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.10.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Generated when all or part of a window becomes visible and needs to be redrawn.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Area">
<MemberSignature Language="C#" Value="public Gdk.Rectangle Area { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Rectangle</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The bounding box of the <see cref="P:Gdk.EventExpose.Region" /></summary>
<value>The bounding box of the <see cref="P:Gdk.EventExpose.Region" /></value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public int Count { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The number of contiguous Expose Events following this one.</summary>
<value>The number of contiguous Expose Events following this one.</value>
<remarks>The only use for this is "exposure compression", i.e. handling all contiguous Expose events in one go, though GDK performs some exposure compression so this is not normally needed</remarks>
</Docs>
</Member>
<Member MemberName="Region">
<MemberSignature Language="C#" Value="public Gdk.Region Region { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Region</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The region that needs to be redrawn.</summary>
<value>The <see cref="T:Gdk.Region" /> that needs to be redrawn.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventExpose (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor.</summary>
<param name="raw">raw unmanaged pointer.</param>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>