Ryujinx-GtkSharp/generator/CodeGenerator.cs
Dan Winship 85d88fe1ca Change the way generatable validation works. Some generatable
properties can't be set until Validate-time (eg, Method.IsGetter),
	but it's annoying for every potential user of those properties to
	have to make sure it has Validated the generatable first. So now
	we add an explicit Validate() step after everything is loaded but
	before anything is Generated, so that at Generation time,
	everything can be assumed to have been Validated.

	* generator/IGeneratable.cs: add "bool Validate()"

	* generator/CodeGenerator.cs (Main): after loading all of the
	generatables, DeAlias the SymbolTable, Validate() all the
	generatables, and discard any invalid ones.

	* generator/*.cs: Implement Validate() trivially in generatables
	that didn't implement it before. Move Validate() calls from
	Generate() to Validate(). Remove non-hierarchical Validate()
	calls.

	* generator/SymbolTable.cs: GPtrArray is IntPtr, not IntPtr[]

svn path=/trunk/gtk-sharp/; revision=48046
2005-08-05 20:34:45 +00:00

123 lines
3.6 KiB
C#

// GtkSharp.Generation.CodeGenerator.cs - The main code generation engine.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// Copyright (c) 2001-2003 Mike Kestner
// Copyright (c) 2003-2004 Novell Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the GNU General Public
// License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GtkSharp.Generation {
using System;
using System.Collections;
using System.Xml;
public class CodeGenerator {
public static int Main (string[] args)
{
if (args.Length < 2) {
Console.WriteLine ("Usage: codegen --generate <filename1...>");
return 0;
}
bool generate = false;
string dir = "";
string custom_dir = "";
string assembly_name = "";
string glue_filename = "";
string glue_includes = "";
string gluelib_name = "";
SymbolTable table = SymbolTable.Table;
ArrayList gens = new ArrayList ();
foreach (string arg in args) {
string filename = arg;
if (arg == "--generate") {
generate = true;
continue;
} else if (arg == "--include") {
generate = false;
continue;
} else if (arg.StartsWith ("-I:")) {
generate = false;
filename = filename.Substring (3);
} else if (arg.StartsWith ("--outdir=")) {
generate = false;
dir = arg.Substring (9);
continue;
} else if (arg.StartsWith ("--customdir=")) {
generate = false;
custom_dir = arg.Substring (12);
continue;
} else if (arg.StartsWith ("--assembly-name=")) {
generate = false;
assembly_name = arg.Substring (16);
continue;
} else if (arg.StartsWith ("--glue-filename=")) {
generate = false;
glue_filename = arg.Substring (16);
continue;
} else if (arg.StartsWith ("--glue-includes=")) {
generate = false;
glue_includes = arg.Substring (16);
continue;
} else if (arg.StartsWith ("--gluelib-name=")) {
generate = false;
gluelib_name = arg.Substring (15);
continue;
}
Parser p = new Parser ();
IGeneratable[] curr_gens = p.Parse (filename);
table.AddTypes (curr_gens);
if (generate)
gens.AddRange (curr_gens);
}
// Now that everything is loaded, validate all the to-be-
// generated generatables and then remove the invalid ones.
ArrayList invalids = new ArrayList ();
foreach (IGeneratable gen in gens) {
if (!gen.Validate ())
invalids.Add (gen);
}
foreach (IGeneratable gen in invalids)
gens.Remove (gen);
GenerationInfo gen_info = null;
if (dir != "" || assembly_name != "" || glue_filename != "" || glue_includes != "" || gluelib_name != "")
gen_info = new GenerationInfo (dir, custom_dir, assembly_name, glue_filename, glue_includes, gluelib_name);
foreach (IGeneratable gen in gens) {
if (gen_info == null)
gen.Generate ();
else
gen.Generate (gen_info);
}
ObjectGen.GenerateMappers ();
if (gen_info != null)
gen_info.CloseGlueWriter ();
Statistics.Report();
return 0;
}
}
}