Ryujinx-GtkSharp/glib/Idle.cs
Bertrand Lorentz 813f56e00a glib: Refactor Source, Idle and Timeout classes
Turn Source.source_handlers into a private generic Dictionary, and add
the necessary methods to allow Idle and Timeout to add and remove
entries from it.

This improves the encapsulation of the Source class, and factors
into it some code that was previously duplicated in Idle and Timeout.
2014-07-05 16:07:28 +02:00

127 lines
3.1 KiB
C#

// GLib.Idle.cs - Idle class implementation
//
// Author(s):
// Mike Kestner <mkestner@speakeasy.net>
// Rachel Hestilow <hestilow@ximian.com>
// Stephane Delcroix <stephane@delcroix.org>
//
// Copyright (c) 2002 Mike Kestner
// Copyright (c) Rachel Hestilow
// Copyright (c) 2009 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
public delegate bool IdleHandler ();
public class Idle {
[UnmanagedFunctionPointer (CallingConvention.Cdecl)]
delegate bool IdleHandlerInternal ();
internal class IdleProxy : SourceProxy {
public IdleProxy (IdleHandler real)
{
real_handler = real;
proxy_handler = new IdleHandlerInternal (Handler);
}
~IdleProxy ()
{
Dispose (false);
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
protected virtual void Dispose (bool disposing)
{
// Both branches remove our delegate from the
// managed list of handlers, but only
// Source.Remove will remove it from the
// unmanaged list also.
if (disposing)
Remove ();
else
Source.Remove (ID);
}
public bool Handler ()
{
try {
IdleHandler idle_handler = (IdleHandler) real_handler;
bool cont = idle_handler ();
if (!cont)
Remove ();
return cont;
} catch (Exception e) {
ExceptionManager.RaiseUnhandledException (e, false);
}
return false;
}
}
private Idle ()
{
}
[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
static extern uint g_idle_add (IdleHandlerInternal d, IntPtr data);
public static uint Add (IdleHandler hndlr)
{
IdleProxy p = new IdleProxy (hndlr);
p.ID = g_idle_add ((IdleHandlerInternal) p.proxy_handler, IntPtr.Zero);
Source.AddSourceHandler (p.ID, p);
return p.ID;
}
[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
static extern uint g_idle_add_full (int priority, IdleHandlerInternal d, IntPtr data, DestroyNotify notify);
public static uint Add (IdleHandler hndlr, Priority priority)
{
IdleProxy p = new IdleProxy (hndlr);
p.ID = g_idle_add_full ((int)priority, (IdleHandlerInternal)p.proxy_handler, IntPtr.Zero, null);
Source.AddSourceHandler (p.ID, p);
return p.ID;
}
public static void Remove (uint id)
{
Source.Remove (id);
}
public static bool Remove (IdleHandler hndlr)
{
return Source.RemoveSourceHandler (hndlr);
}
}
}