Ryujinx-GtkSharp/doc/en/Gtk/TextAppearance.xml
Dan Winship e0a0bd13fa * gdk/gdk-symbols.xml: alias GdkBitmap to GdkPixmap [Fixes
* #68824]

        * gdk/Gdk.metadata: Remove the earlier GdkBitmap hack now that
        it's aliased. Also move Gdk.Bitmap.CreateFromData to
        Gdk.Pixmap.CreateBitmapFromData

        * gdk/Pixbuf.custom (RenderPixmapAndMask,
        RenderPixmapAndMaskForColormap, RenderThresholdAlpha):
        s/Bitmap/Pixmap/

        * sample/GtkDemo/DemoTextView.cs: uncomment the fg/bg stipple
        code, since that works now

        * parser/gapi-fixup.cs: Add an "add-node" rule. This turned out
        * to
        not actually be needed for this fix, but we know we'll need it
        later, so here it is.

svn path=/trunk/gtk-sharp/; revision=37055
2004-12-03 20:42:12 +00:00

133 lines
4.6 KiB
XML

<Type Name="TextAppearance" FullName="Gtk.TextAppearance">
<TypeSignature Language="C#" Value="public sealed struct TextAppearance;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>This is used by <see cref="T:Gtk.TextAttributes" /> for color and position details about text.</summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gtk.TextAppearance Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A default/empty TextAppearance.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gtk.TextAppearance New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor; not for developer use.</summary>
<param name="raw">an <see cref="T:IntPtr" />, pointer to the underlying C object</param>
<returns>a new <see cref="T:Gtk.TextAppearance" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="fg_stipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap fg_stipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A stipple (dotted) pattern for the foreground color.</summary>
<param name="value">a 1-bit-deep <see cref="T:Gdk.Pixmap" /></param>
<returns>a <see cref="T:Gdk.Pixmap" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="bg_stipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap bg_stipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A stipple (dotted) pattern for the background color.</summary>
<param name="value">a 1-bit-deep <see cref="T:Gdk.Pixmap" /></param>
<returns>a <see cref="T:Gdk.Pixmap" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="BgColor">
<MemberSignature Language="C#" Value="public Gdk.Color BgColor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The background color of this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="FgColor">
<MemberSignature Language="C#" Value="public Gdk.Color FgColor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The foreground color of this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Rise">
<MemberSignature Language="C#" Value="public int Rise;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Offset of text in pixels above the baseline (if positive) or below the baseline (if negative).</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Underline">
<MemberSignature Language="C#" Value="public uint Underline;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Style of underlining for this text.</summary>
<remarks>See <see cref="T:Pango.Underline" /> for possible values.</remarks>
</Docs>
</Member>
</Members>
</Type>