Ryujinx-GtkSharp/doc/en/Atk/StateType.xml
Mike Kestner 352fc8e849 Run the doc updater
Didn't audit any of this.
2012-03-28 22:10:46 -05:00

572 lines
22 KiB
XML

<Type Name="StateType" FullName="Atk.StateType">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum StateType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed StateType extends System.Enum" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>GLib.GType(typeof(Atk.StateTypeGType))</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>The possible types of states of an object</summary>
<remarks />
</Docs>
<Members>
<Member MemberName="Active">
<MemberSignature Language="C#" Value="Active" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Active = int32(1)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates a window is currently the active window</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Animated">
<MemberSignature Language="C#" Value="Animated" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Animated = int32(37)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Armed">
<MemberSignature Language="C#" Value="Armed" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Armed = int32(2)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates that the object is armed</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Busy">
<MemberSignature Language="C#" Value="Busy" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Busy = int32(3)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the current object is busy</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Checked">
<MemberSignature Language="C#" Value="Checked" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Checked = int32(4)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is currently checked</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="Default" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Default = int32(36)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Defunct">
<MemberSignature Language="C#" Value="Defunct" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Defunct = int32(5)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the user interface object corresponding to this object no longer exists</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Editable">
<MemberSignature Language="C#" Value="Editable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Editable = int32(6)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the user can change the contents of this object</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Enabled">
<MemberSignature Language="C#" Value="Enabled" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Enabled = int32(7)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates that this object is enabled. An inconsistent <see cref="T:Gtk.ToggleButton" /> is an example of an object which is sensitive but not enabled.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Expandable">
<MemberSignature Language="C#" Value="Expandable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Expandable = int32(8)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object allows progressive disclosure of its children</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Expanded">
<MemberSignature Language="C#" Value="Expanded" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Expanded = int32(9)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object its expanded</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Focusable">
<MemberSignature Language="C#" Value="Focusable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Focusable = int32(10)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object can accept keyboard focus, which means all events resulting from typing on the keyboard will normally be passed to it when it has focus</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Focused">
<MemberSignature Language="C#" Value="Focused" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Focused = int32(11)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object currently has the keyboard focus</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Horizontal">
<MemberSignature Language="C#" Value="Horizontal" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Horizontal = int32(12)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the orientation of this object is horizontal</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Iconified">
<MemberSignature Language="C#" Value="Iconified" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Iconified = int32(13)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is minimized and is represented only by an icon</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Indeterminate">
<MemberSignature Language="C#" Value="Indeterminate" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Indeterminate = int32(30)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that a check box is in a state other than checked or not checked.</summary>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Invalid">
<MemberSignature Language="C#" Value="Invalid" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Invalid = int32(0)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates an invalid state</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="InvalidEntry">
<MemberSignature Language="C#" Value="InvalidEntry" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType InvalidEntry = int32(33)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="LastDefined">
<MemberSignature Language="C#" Value="LastDefined" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType LastDefined = int32(39)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Not a valid state, used for finding end of enumeration</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ManagesDescendants">
<MemberSignature Language="C#" Value="ManagesDescendants" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType ManagesDescendants = int32(29)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary> Indicates that "active-descendant-changed" event is sent when children become 'active' (i.e. are selected or navigated to onscreen). Used to prevent need to enumerate all children in very large containers, like tables.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Modal">
<MemberSignature Language="C#" Value="Modal" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Modal = int32(14)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates something must be done with this object before the user can interact with an object in a different window</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="MultiLine">
<MemberSignature Language="C#" Value="MultiLine" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType MultiLine = int32(15)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this (text) object can contain multiple lines of text</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Multiselectable">
<MemberSignature Language="C#" Value="Multiselectable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Multiselectable = int32(16)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object allows more than one of its children to be selected at the same time</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Opaque">
<MemberSignature Language="C#" Value="Opaque" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Opaque = int32(17)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object paints every pixel within its rectangular region</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Pressed">
<MemberSignature Language="C#" Value="Pressed" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Pressed = int32(18)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is currently pressed</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Required">
<MemberSignature Language="C#" Value="Required" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Required = int32(32)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Docs>
<summary>Indicates that explicit user interaction with an object is required by the user interface, e.g. a required field in a "web-form" interface.</summary>
<since version="Gtk# 2.8" />
</Docs>
</Member>
<Member MemberName="Resizable">
<MemberSignature Language="C#" Value="Resizable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Resizable = int32(19)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the size of this object is not fixed</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Selectable">
<MemberSignature Language="C#" Value="Selectable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Selectable = int32(20)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that can be selected</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="SelectableText">
<MemberSignature Language="C#" Value="SelectableText" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType SelectableText = int32(35)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Selected">
<MemberSignature Language="C#" Value="Selected" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Selected = int32(21)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that has been selected</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Sensitive">
<MemberSignature Language="C#" Value="Sensitive" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Sensitive = int32(22)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is sensitive</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Showing">
<MemberSignature Language="C#" Value="Showing" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Showing = int32(23)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object, the object's parent, the object's parent's parent, and so on, are all visible</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="SingleLine">
<MemberSignature Language="C#" Value="SingleLine" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType SingleLine = int32(24)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this (text) object can contain only a single line of text</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Stale">
<MemberSignature Language="C#" Value="Stale" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Stale = int32(25)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates that the index associated with this object has changed since the user accessed the object.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="SupportsAutocompletion">
<MemberSignature Language="C#" Value="SupportsAutocompletion" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType SupportsAutocompletion = int32(34)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Transient">
<MemberSignature Language="C#" Value="Transient" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Transient = int32(26)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is transient</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Truncated">
<MemberSignature Language="C#" Value="Truncated" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Truncated = int32(31)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Indicates that an object is truncated, e.g. a text value in a speradsheet cell.</summary>
<since version="Gtk# 2.6" />
</Docs>
</Member>
<Member MemberName="Vertical">
<MemberSignature Language="C#" Value="Vertical" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Vertical = int32(27)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates the orientation of this object is vertical</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Visible">
<MemberSignature Language="C#" Value="Visible" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Visible = int32(28)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Indicates this object is visible</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Visited">
<MemberSignature Language="C#" Value="Visited" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.StateType Visited = int32(38)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
</Members>
</Type>