Ryujinx-GtkSharp/doc/en/Gdk/EventCrossing.xml
Mike Kestner 352fc8e849 Run the doc updater
Didn't audit any of this.
2012-03-28 22:10:46 -05:00

176 lines
7.1 KiB
XML

<Type Name="EventCrossing" FullName="Gdk.EventCrossing">
<TypeSignature Language="C#" Maintainer="auto" Value="public class EventCrossing : Gdk.Event" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EventCrossing extends Gdk.Event" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Generated when the pointer enters or leaves a window.</summary>
<remarks>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventCrossing (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">raw managed pointer.</param>
<summary>Internal constructor.</summary>
<remarks>This constructor should never be used.</remarks>
</Docs>
</Member>
<Member MemberName="Detail">
<MemberSignature Language="C#" Value="public Gdk.NotifyType Detail { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.NotifyType Detail" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.NotifyType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The kind of crossing that happened.</summary>
<value>The kind of crossing that happened.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Focus">
<MemberSignature Language="C#" Value="public bool Focus { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Focus" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>True if window is the focus window or an inferior.</summary>
<value>True if window is the focus window or an inferior.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Mode">
<MemberSignature Language="C#" Value="public Gdk.CrossingMode Mode { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.CrossingMode Mode" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.CrossingMode</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The crossing mode.</summary>
<value>The crossing mode.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ModifierType State" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.ModifierType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<value>An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="SubWindow">
<MemberSignature Language="C#" Value="public Gdk.Window SubWindow { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Gdk.Window SubWindow" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Window</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Time" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<value>The time of the event in milliseconds.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public double X { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 X" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the window.</summary>
<value>The x coordinate of the pointer relative to the window.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="XRoot">
<MemberSignature Language="C#" Value="public double XRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 XRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the root of the screen.</summary>
<value>The x coordinate of the pointer relative to the root of the screen.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public double Y { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Y" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the window.</summary>
<value>The y coordinate of the pointer relative to the window.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="YRoot">
<MemberSignature Language="C#" Value="public double YRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 YRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the root of the screen.</summary>
<value>The y coordinate of the pointer relative to the root of the screen.</value>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>