Ryujinx-GtkSharp/doc/en/Gdk/EventKey.xml
Mike Kestner 352fc8e849 Run the doc updater
Didn't audit any of this.
2012-03-28 22:10:46 -05:00

119 lines
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XML

<Type Name="EventKey" FullName="Gdk.EventKey">
<TypeSignature Language="C#" Maintainer="auto" Value="public class EventKey : Gdk.Event" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EventKey extends Gdk.Event" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Describes a key press or key release event.</summary>
<remarks>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventKey (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">raw unmanaged pointer.</param>
<summary>Internal constructor.</summary>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Group">
<MemberSignature Language="C#" Value="public byte Group { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int8 Group" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The keyboard group.</summary>
<value>The keyboard group.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="HardwareKeycode">
<MemberSignature Language="C#" Value="public ushort HardwareKeycode { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int16 HardwareKeycode" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The raw code of the key that was pressed or released.</summary>
<value>The raw code of the key that was pressed or released.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Key">
<MemberSignature Language="C#" Value="public Gdk.Key Key { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.Key Key" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Key</ReturnType>
</ReturnValue>
<Docs>
<summary>The key that was pressed or released.</summary>
<value>The key that was pressed or released.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="KeyValue">
<MemberSignature Language="C#" Value="public uint KeyValue { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 KeyValue" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The key that was pressed or released.</summary>
<value>The key that was pressed or released.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ModifierType State" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.ModifierType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<value>A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Time" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<value>The time of the event in milliseconds.</value>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>