Ryujinx-GtkSharp/doc/en/Gtk/Timeline.xml

271 lines
11 KiB
XML

<Type Name="Timeline" FullName="Gtk.Timeline">
<TypeSignature Language="C#" Value="public class Timeline : GLib.Object" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Timeline extends GLib.Object" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Timeline ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Timeline (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">Native object pointer.</param>
<summary>Internal constructor</summary>
<remarks>This is not typically used by C# code. Exposed primarily for use by language bindings to wrap native object instances.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Duration">
<MemberSignature Language="C#" Value="public uint Duration { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Duration" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("duration")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Finished">
<MemberSignature Language="C#" Value="public event EventHandler Finished;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler Finished" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal("finished")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Fps">
<MemberSignature Language="C#" Value="public uint Fps { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Fps" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("fps")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Frame">
<MemberSignature Language="C#" Value="public event Gtk.FrameHandler Frame;" />
<MemberSignature Language="ILAsm" Value=".event class Gtk.FrameHandler Frame" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal("frame")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gtk.FrameHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Loop">
<MemberSignature Language="C#" Value="public bool Loop { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Loop" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("loop")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnFinished">
<MemberSignature Language="C#" Value="protected virtual void OnFinished ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnFinished() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideFinished", Type=typeof(Gtk.Timeline))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gtk.Timeline.Finished" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Finished" /> event.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnFrame">
<MemberSignature Language="C#" Value="protected virtual void OnFrame (double progress);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnFrame(float64 progress) cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideFrame", Type=typeof(Gtk.Timeline))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="progress" Type="System.Double" />
</Parameters>
<Docs>
<param name="progress">To be added.</param>
<summary>Default handler for the <see cref="M:Gtk.Timeline.Frame" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Frame" /> event.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnPaused">
<MemberSignature Language="C#" Value="protected virtual void OnPaused ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnPaused() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverridePaused", Type=typeof(Gtk.Timeline))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gtk.Timeline.Paused" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Paused" /> event.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnStarted">
<MemberSignature Language="C#" Value="protected virtual void OnStarted ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnStarted() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideStarted", Type=typeof(Gtk.Timeline))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gtk.Timeline.Started" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Started" /> event.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Paused">
<MemberSignature Language="C#" Value="public event EventHandler Paused;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler Paused" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal("paused")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Screen">
<MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Gdk.Screen Screen" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("screen")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gdk.Screen</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Started">
<MemberSignature Language="C#" Value="public event EventHandler Started;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler Started" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal("started")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
</Members>
</Type>