Ryujinx-GtkSharp/gtk/Button.cs
Mike Kestner 8f475577c5 2001-10-07 Mike Kestner <mkestner@speakeasy.net>
* gtk/Button.cs : Some nomenclature changes.  s/EmitClicked/Click, etc.
	We need a consistent way to deal with naming clashes in gtk's method
	and signal namespaces.  When clashes exist, events will be made past
	tense and methods to programatically emit events will be the present
	tense (e.g. Clicked event and Click method).

svn path=/trunk/gtk-sharp/; revision=1116
2001-10-07 13:21:13 +00:00

465 lines
9.9 KiB
C#

// GTK.Button.cs - GTK Button class implementation
//
// Authors: Bob Smith <bob@thestuff.net>
// Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Bob Smith and Mike Kestner
namespace Gtk {
using System;
using System.Collections;
using System.Runtime.InteropServices;
using GLib;
/// <summary>
/// Button Class
/// </summary>
///
/// <remarks>
/// A Button user interface element.
/// </remarks>
public class Button : Widget {
private Hashtable Signals = new Hashtable ();
/// <summary>
/// Button Constructor
/// </summary>
///
/// <remarks>
/// Constructs a Button with no label.
/// </remarks>
[DllImport("gtk-1.3.dll", CharSet=CharSet.Ansi,
CallingConvention=CallingConvention.Cdecl)]
static extern IntPtr gtk_button_new ();
public Button ()
{
RawObject = gtk_button_new ();
}
/// <summary>
/// Button Object Constructor
/// </summary>
///
/// <remarks>
/// Constructs a Button Wrapper from a raw object. This
/// constructor is primarily used internally by gtk-sharp,
/// but could conceivably be called by an application if
/// the need to wrap a raw button object presents itself.
/// </remarks>
///
/// <param name="obj">
/// Raw object reference from the native library.
/// </param>
public Button (IntPtr obj)
{
RawObject = obj;
}
/// <summary>
/// Button Constructor
/// </summary>
///
/// <remarks>
/// Constructs a new Button with the specified label.
/// Note, that underlines in the label provided will
/// be converted into mnemonics and the label will be
/// interpreted as a stock system identifier if possible.
/// If this behavior is not desired, more control can be
/// obtained with an overloaded constructor.
/// </remarks>
///
/// <param name="label">
/// Text label or stock system id to display on the button.
/// </param>
[DllImport("gtk-1.3.dll", CharSet=CharSet.Ansi,
CallingConvention=CallingConvention.Cdecl)]
static extern IntPtr gtk_button_new_from_stock (IntPtr str);
public Button (String label)
{
RawObject = gtk_button_new_from_stock (
Marshal.StringToHGlobalAnsi (label));
}
/// <summary>
/// Button Constructor
/// </summary>
///
/// <remarks>
/// Constructs a new Button with the specified label.
/// Underlines in the label can be converted to mnemonics
/// based on the specified flag. The label can identify
/// a stock button if desired as well.
/// </remarks>
///
/// <param name="label">
/// Text label to display on the button face.
/// </param>
///
/// <param name="stock">
/// Indicates if the stock system should be used. If the
/// label does not represent a known stock button, it will
/// instead be used verbatim with mnemonic if an underline
/// is included.
/// </param>
///
/// <param name="mnemonic">
/// Convert underscore to a mnemonic which can be used
/// to activate the button with the keyboard.
/// </param>
[DllImport("gtk-1.3.dll", CharSet=CharSet.Ansi,
CallingConvention=CallingConvention.Cdecl)]
static extern IntPtr gtk_button_new_with_mnemonic (IntPtr str);
[DllImport("gtk-1.3.dll", CharSet=CharSet.Ansi,
CallingConvention=CallingConvention.Cdecl)]
static extern IntPtr gtk_button_new_with_label (IntPtr str);
public Button (String label, bool stock, bool mnemonic)
{
if (stock)
RawObject = gtk_button_new_from_stock (
Marshal.StringToHGlobalAnsi (label));
else if (mnemonic)
RawObject = gtk_button_new_with_mnemonic (
Marshal.StringToHGlobalAnsi (label));
else
RawObject = gtk_button_new_with_label (
Marshal.StringToHGlobalAnsi (label));
}
/// <summary>
/// Label Property
/// </summary>
///
/// <remarks>
/// Text label to display on the button face.
/// </remarks>
public String Label {
get {
String val;
GetProperty ("label", out val);
return val;
}
set {
SetProperty ("label", value);
}
}
/// <summary>
/// Relief Property
/// </summary>
///
/// <remarks>
/// Relief style used to draw the button.
/// </remarks>
public ReliefStyle Relief {
get {
int val;
GetProperty ("relief", out val);
return (ReliefStyle) val;
}
set {
SetProperty ("relief", (int) value);
}
}
/// <summary>
/// UseStock Property
/// </summary>
///
/// <remarks>
/// Indicates if stock button images should be used.
/// </remarks>
public bool UseStock {
get {
bool val;
GetProperty ("use-stock", out val);
return val;
}
set {
SetProperty ("use-stock", value);
}
}
/// <summary>
/// UseUnderline Property
/// </summary>
///
/// <remarks>
/// Indicates if underlines in the label text should be
/// treated as a mnemonic.
/// </remarks>
public bool UseUnderline {
get {
bool val;
GetProperty ("use-underline", out val);
return val;
}
set {
SetProperty ("use-underline", value);
}
}
/// <summary>
/// Activated Event
/// </summary>
///
/// <remarks>
/// Signal indicating that the button has been activated.
/// </remarks>
private static readonly string ActName = "activate";
public event EventHandler Activated
{
add {
if (Events [ActName] == null)
Signals [ActName] = new SimpleSignal (
this, RawObject,
ActName, value);
Events.AddHandler (ActName, value);
}
remove {
Events.RemoveHandler (ActName, value);
if (Events [ActName] == null)
Signals.Remove (ActName);
}
}
/// <summary>
/// Clicked Event
/// </summary>
///
/// <remarks>
/// Signal indicating that the button has been clicked.
/// </remarks>
private static readonly string ClkName = "clicked";
public event EventHandler Clicked
{
add {
if (Events [ClkName] == null)
Signals [ClkName] = new SimpleSignal (
this, RawObject,
ClkName, value);
Events.AddHandler (ClkName, value);
}
remove {
Events.RemoveHandler (ClkName, value);
if (Events [ClkName] == null)
Signals.Remove (ClkName);
}
}
/// <summary>
/// Entered Event
/// </summary>
///
/// <remarks>
/// Signal indicating that the focus has entered the button.
/// </remarks>
private static readonly string EnterName = "enter";
public event EventHandler Entered
{
add {
if (Events [EnterName] == null)
Signals [EnterName] = new SimpleSignal (
this, RawObject,
EnterName, value);
Events.AddHandler (EnterName, value);
}
remove {
Events.RemoveHandler (EnterName, value);
if (Events [EnterName] == null)
Signals.Remove (EnterName);
}
}
/// <summary>
/// Left Event
/// </summary>
///
/// <remarks>
/// Signal indicating that the focus has left the button.
/// </remarks>
private static readonly string LeaveName = "leave";
public event EventHandler Left
{
add {
if (Events [LeaveName] == null)
Signals [LeaveName] = new SimpleSignal (
this, RawObject,
LeaveName, value);
Events.AddHandler (LeaveName, value);
}
remove {
Events.RemoveHandler (LeaveName, value);
if (Events [LeaveName] == null)
Signals.Remove (LeaveName);
}
}
/// <summary>
/// Pressed Event
/// </summary>
///
/// <remarks>
/// Signal indicating that the button has been pressed.
/// </remarks>
private static readonly string PressName = "pressed";
public event EventHandler Pressed
{
add {
if (Events [PressName] == null)
Signals [PressName] = new SimpleSignal (
this, RawObject,
PressName, value);
Events.AddHandler (PressName, value);
}
remove {
Events.RemoveHandler (PressName, value);
if (Events [PressName] == null)
Signals.Remove (PressName);
}
}
/// <summary>
/// Released Event
/// </summary>
///
/// <remarks>
/// Signal indicating that the button has been released.
/// </remarks>
private static readonly string RelName = "released";
public event EventHandler Released
{
add {
if (Events [RelName] == null)
Signals [RelName] = new SimpleSignal (
this, RawObject,
RelName, value);
Events.AddHandler (RelName, value);
}
remove {
Events.RemoveHandler (RelName, value);
if (Events [RelName] == null)
Signals.Remove (RelName);
}
}
/// <summary>
/// Click Method
/// </summary>
///
/// <remarks>
/// Emit a Signal indicating that the button has been
/// clicked.
/// </remarks>
[DllImport("gtk-1.3.dll")]
static extern void gtk_button_clicked (IntPtr obj);
public void Click ()
{
gtk_button_clicked (RawObject);
}
/// <summary>
/// Enter Method
/// </summary>
///
/// <remarks>
/// Emit a Signal indicating that the focus has entered
/// the button.
/// </remarks>
[DllImport("gtk-1.3.dll")]
static extern void gtk_button_enter (IntPtr obj);
public void Enter ()
{
gtk_button_enter (RawObject);
}
/// <summary>
/// Leave Method
/// </summary>
///
/// <remarks>
/// Emit a Signal indicating that the focus has left the
/// button.
/// </remarks>
[DllImport("gtk-1.3.dll")]
static extern void gtk_button_leave (IntPtr obj);
public void Leave ()
{
gtk_button_leave (RawObject);
}
/// <summary>
/// Pressed Method
/// </summary>
///
/// <remarks>
/// Emit a Signal indicating that the button has been
/// pressed.
/// </remarks>
[DllImport("gtk-1.3.dll")]
static extern void gtk_button_pressed (IntPtr obj);
public void Press ()
{
gtk_button_pressed (RawObject);
}
/// <summary>
/// Release Method
/// </summary>
///
/// <remarks>
/// Emit a Signal indicating that the button has been
/// released.
/// </remarks>
[DllImport("gtk-1.3.dll")]
static extern void gtk_button_released (IntPtr obj);
public void Release ()
{
gtk_button_released (RawObject);
}
}
}