Ryujinx-GtkSharp/doc/en/Gtk/TextCharPredicate.xml
Dan Winship a610fb9a79 * generator/GUnicharGen.cs: generatable for gunichar, using
GLib.Marshaller.CharToGUnichar and .GUnicharToChar [#70704]

        * generator/SymbolTable.cs (SymbolTable): add a GUnicharGen.

        * generator/Makefile.am (sources): add GUnicharGen.cs

        * parser/gapi2xml.pl (addPropElem): g_param_spec_unichar() has
        type "gunichar" not "unichar".

        * gtk/gtk-api.raw: Regen

        * glib/Marshaller.cs: Import CharToGUnichar's glue method by the
        right name

svn path=/trunk/gtk-sharp/; revision=37998
2004-12-20 22:05:21 +00:00

32 lines
1.3 KiB
XML

<Type Name="TextCharPredicate" FullName="Gtk.TextCharPredicate">
<TypeSignature Language="C#" Maintainer="auto" Value="public sealed delegate bool TextCharPredicate (char ch);" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A delegate to be run over each character of a text buffer.</summary>
<remarks>Used by <see cref="Gtk.TextIter.ForwardFindChar" /> and <see cref="Gtk.TextIter.BackwardFindChar" />. Generally, it's a search function of some sort.</remarks>
</Docs>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.ICloneable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Runtime.Serialization.ISerializable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members />
<Parameters>
<Parameter Name="ch" Type="System.String" />
</Parameters>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
</Type>