Ryujinx-GtkSharp/doc/en/Gtk/TreePath.xml
Mike Kestner 91d63cee7a updates to latest monodocer -pretty
svn path=/trunk/gtk-sharp/; revision=71149
2007-01-16 16:18:05 +00:00

278 lines
11 KiB
XML

<Type Name="TreePath" FullName="Gtk.TreePath">
<TypeSignature Language="C#" Maintainer="auto" Value="public class TreePath : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.10.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Represents a particular node of a <see cref="T:Gtk.TreeView" />.</summary>
<remarks>A TreePath can be converted into either an array of unsigned integers or a string. The string form is a list of numbers separated by a colon. Each number refers to the offset at that level. Thus, the path "0" refers to the root node and the path "2:4" refers to the fifth child of the third node.</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName="NewFirst">
<MemberSignature Language="C#" Value="public static Gtk.TreePath NewFirst ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TreePath</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a new GtkTreePath.</summary>
<returns>an object of type <see cref="T:Gtk.TreePath" /></returns>
<remarks>The string representation of this path is "0".</remarks>
</Docs>
</Member>
<Member MemberName="Copy">
<MemberSignature Language="C#" Value="public Gtk.TreePath Copy ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TreePath</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Copies a TreePath into a new TreePath object.</summary>
<returns>an object of type <see cref="T:Gtk.TreePath" />, the new copy</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="IsDescendant">
<MemberSignature Language="C#" Value="public bool IsDescendant (Gtk.TreePath ancestor);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="ancestor" Type="Gtk.TreePath" />
</Parameters>
<Docs>
<summary>Tests whether this TreePath is a descendant of a particular TreePath.</summary>
<param name="ancestor">an object of type <see cref="T:Gtk.TreePath" />, the potential ancestor to test</param>
<returns>an object of type <see cref="T:System.Boolean" />, true if this TreePath is the other TreePath's descendant.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="IsAncestor">
<MemberSignature Language="C#" Value="public bool IsAncestor (Gtk.TreePath descendant);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="descendant" Type="Gtk.TreePath" />
</Parameters>
<Docs>
<summary>Tests whether this TreePath is an ancestor of a given TreePath</summary>
<param name="descendant">an object of type <see cref="T:Gtk.TreePath" />, the potential descendant</param>
<returns>an object of type <see cref="T:System.Boolean" />, returns true if this TreePath is an ancestor of the given TreePath.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Down">
<MemberSignature Language="C#" Value="public void Down ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Changes this TreePath object to refer to its own first child.</summary>
<remarks>FIXME: make sure this is right.</remarks>
</Docs>
</Member>
<Member MemberName="Compare">
<MemberSignature Language="C#" Value="public int Compare (Gtk.TreePath b);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="b" Type="Gtk.TreePath" />
</Parameters>
<Docs>
<summary>Compares two paths. If this path appears before <see cref="T:Gtk.TreePath" /> b in a tree, then -1 is returned. If the parameter path appears before this path, then 1 is returned. If the two nodes are equal, then 0 is returned.</summary>
<param name="b">an object of type <see cref="T:Gtk.TreePath" />, the path to compare</param>
<returns>an object of type <see cref="T:System.Int32" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="public void Free ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes of the TreePath object and any resources it was using.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Next">
<MemberSignature Language="C#" Value="public void Next ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Moves the TreePath to point to the next node at the current depth.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Prev">
<MemberSignature Language="C#" Value="public bool Prev ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Moves the TreePath to point to the previous node at the current depth, if it exists.</summary>
<returns>an object of type <see cref="T:System.Boolean" />, true if the path has a previous node and the move was made successfully.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Up">
<MemberSignature Language="C#" Value="public bool Up ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Moves the TreePath to point to its parent node, if it has a parent.</summary>
<returns>an object of type <see cref="T:System.Boolean" />, true if the path has a previous node and the move was made successfully.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TreePath (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TreePath ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Constructor; builds an empty TreePath.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TreePath (string path);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="path" Type="System.String" />
</Parameters>
<Docs>
<summary>Creates a new <see cref="T:Gtk.TreePath" /> object.</summary>
<param name="path">an object of type <see cref="T:System.String" /></param>
<remarks>The <paramref name="path" /> is expressed in the form "3:2:5". The toplevel or root path would thus be "0".</remarks>
</Docs>
</Member>
<Member MemberName="Depth">
<MemberSignature Language="C#" Value="public int Depth { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Returns the current depth of the TreePath.</summary>
<value>an object of type <see cref="T:System.Int32" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="PrependIndex">
<MemberSignature Language="C#" Value="public void PrependIndex (int index_);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index_" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Prepends a new index to a path. As a result, the depth of the path is increased.</summary>
<param name="index_">a <see cref="T:System.Int32" />, the index to prepend</param>
<remarks />
</Docs>
</Member>
<Member MemberName="AppendIndex">
<MemberSignature Language="C#" Value="public void AppendIndex (int index_);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index_" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Appends a new index to a path. As a result, the depth of the path is increased.</summary>
<param name="index_">a <see cref="T:System.Int32" />, the index to append</param>
<remarks />
</Docs>
</Member>
<Member MemberName="Indices">
<MemberSignature Language="C#" Value="public int[] Indices { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns the current indices of the TreePath. This is an array of integers, each representing a node in a tree. This value should not be freed.</summary>
<value>a <see cref="T:System.Int32[]" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.TreePath" />.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TreePath (int[] indices);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="indices" Type="System.Int32[]" />
</Parameters>
<Docs>
<summary>Creates a path for a set of indices.</summary>
<param name="indices">a <see cref="T:System.Int32" /></param>
<remarks />
<since version="Gtk# 2.4" />
</Docs>
</Member>
</Members>
</Type>