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![Mike Kestner](/assets/img/avatar_default.png)
* generator/CallbackGen.cs : use non-static symtab, kill doc comments * generator/ClassBase.cs : use non-static symtab * generator/CodeGenerator.cs : use non-static symtab * generator/EnumGen.cs : kill doc comments, don't gen using System here * generator/GenBase.cs : gen using System here for all types * generator/InterfaceGen.cs : don't gen using System here. * generator/Method.cs : use non-static symtab * generator/ObjectGen.cs : kill doc comments, use non-static symtab * generator/OpaqueGen.cs : don't gen using System here. * generator/Parameters.cs : use non static symtab. * generator/Parser.cs : use non static symtab. add SimpleGen's and ManualGen's * generator/Property.cs : use non static symtab * generator/SignalHandler.cs : use non static symtab * generator/StructBase.cs : use non static symtab * generator/SymbolTable.cs : major refactoring. now uses SimpleGen and ManualGen IGeneratables to simplify the method and prop code. Is now instance based with a static prop to get the singleton instance, so that a this indexer can be provided to access the IGeneratables nicely. Gearing up to remove even more code from here by accessing IGeneratables directly. svn path=/trunk/gtk-sharp/; revision=14687
116 lines
2.5 KiB
C#
116 lines
2.5 KiB
C#
// GtkSharp.Generation.EnumGen.cs - The Enumeration Generatable.
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//
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// Author: Mike Kestner <mkestner@speakeasy.net>
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//
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// (c) 2001 Mike Kestner
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namespace GtkSharp.Generation {
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using System;
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using System.IO;
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using System.Xml;
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public class EnumGen : GenBase, IGeneratable {
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public EnumGen (XmlElement ns, XmlElement elem) : base (ns, elem) {}
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public String MarshalType {
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get
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{
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return "int";
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}
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}
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public String MarshalReturnType {
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get
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{
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return MarshalType;
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}
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}
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public String CallByName (String var_name)
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{
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return "(int) " + var_name;
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}
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public String FromNative(String var)
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{
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return "(" + QualifiedName + ")" + var;
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}
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public String FromNativeReturn(String var)
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{
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return FromNative (var);
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}
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public void Generate ()
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{
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if (!DoGenerate)
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return;
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StreamWriter sw = CreateWriter ();
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if (Elem.GetAttribute("type") == "flags") {
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sw.WriteLine ();
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sw.WriteLine ("\t[Flags]");
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}
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// Ok, this is obscene. We need to go through the enums first
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// to find "large" values. If we find some, we need to change
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// the base type of the enum.
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string enum_type = null;
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foreach (XmlNode node in Elem.ChildNodes) {
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if (!(node is XmlElement) || node.Name != "member") {
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continue;
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}
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XmlElement member = (XmlElement) node;
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if (member.HasAttribute("value")) {
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string value = member.GetAttribute("value");
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if (value.EndsWith("U")) {
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enum_type = "uint";
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member.SetAttribute("value", value.TrimEnd('U'));
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}
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}
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}
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sw.WriteLine ("#region Autogenerated code");
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if (enum_type != null)
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sw.WriteLine ("\tpublic enum " + Name + " : " + enum_type + " {");
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else
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sw.WriteLine ("\tpublic enum " + Name + " {");
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sw.WriteLine ();
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foreach (XmlNode node in Elem.ChildNodes) {
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if (!(node is XmlElement) || node.Name != "member") {
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continue;
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}
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XmlElement member = (XmlElement) node;
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sw.WriteLine("\t\t/// <summary />");
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sw.WriteLine("\t\t/// <remarks>");
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sw.WriteLine("\t\t/// </remarks>");
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sw.Write ("\t\t" + member.GetAttribute("name"));
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if (member.HasAttribute("value")) {
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sw.WriteLine (" = " + member.GetAttribute("value") + ",");
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} else {
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sw.WriteLine (",");
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}
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}
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sw.WriteLine ("\t}");
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sw.WriteLine ("#endregion");
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CloseWriter (sw);
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Statistics.EnumCount++;
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}
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}
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}
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