Ryujinx-GtkSharp/doc/en/Gdk/EventDND.xml
Miguel de Icaza e9ef63ae4c From Todd Berman
svn path=/trunk/gtk-sharp/; revision=30500
2004-06-29 04:45:04 +00:00

90 lines
3.6 KiB
XML

<Type Name="EventDND" FullName="Gdk.EventDND">
<TypeSignature Language="C#" Value="public sealed struct EventDND;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Generated during DND operations.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Context">
<MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.DragContext</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The <see cref="T:Gdk.DragContext" /> for the current DND operation.</summary>
<returns>The Gdk.DragContext for the current DND operation.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<returns>The time of the event in milliseconds.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="XRoot">
<MemberSignature Language="C#" Value="public short XRoot { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
<returns>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="YRoot">
<MemberSignature Language="C#" Value="public short YRoot { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
<returns>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventDND (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor.</summary>
<param name="raw">raw unmanaged pointer.</param>
<returns>A new <see cref="T:Gdk.EventDND" /></returns>
<remarks>This constructor is internal and should not be used.</remarks>
</Docs>
</Member>
</Members>
</Type>