Ryujinx-GtkSharp/doc/en/Gtk/HTMLStream.xml
Mike Kestner 33cc251399 html assembly version update and stubs
svn path=/trunk/gtk-sharp/; revision=97075
2008-03-01 13:52:20 +00:00

177 lines
6.8 KiB
XML

<Type Name="HTMLStream" FullName="Gtk.HTMLStream">
<TypeSignature Language="C#" Maintainer="auto" Value="public class HTMLStream : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gtkhtml-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>3.16.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Handles streaming I/O for <see cref="T:Gtk.HTML" />.</summary>
<remarks>TODO: needs examples.</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="LogNew">
<MemberSignature Language="C#" Value="public static Gtk.HTMLStream LogNew (Gtk.HTML html, Gtk.HTMLStream stream);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.HTMLStream</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="html" Type="Gtk.HTML" />
<Parameter Name="stream" Type="Gtk.HTMLStream" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="html">A <see cref="T:Gtk.HTML" /></param>
<param name="stream">A <see cref="T:Gtk.HTMLStream" /></param>
<returns>A <see cref="T:Gtk.HTMLStream" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Write">
<MemberSignature Language="C#" Value="public void Write (string buffer);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.String" />
</Parameters>
<Docs>
<summary>Writes the HTML out to <paramref name="buffer" /></summary>
<param name="buffer">A <see cref="T:System.String" /></param>
<remarks />
</Docs>
</Member>
<Member MemberName="Destroy">
<MemberSignature Language="C#" Value="public void Destroy ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Destroy the stream object and dispose of the memory it uses.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="public void Close (Gtk.HTMLStreamStatus status);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="status" Type="Gtk.HTMLStreamStatus" />
</Parameters>
<Docs>
<summary>Close the stream.</summary>
<param name="status">A <see cref="T:Gtk.HTMLStreamStatus" /></param>
<remarks />
</Docs>
</Member>
<Member MemberName="Vprintf">
<MemberSignature Language="C#" Value="public int Vprintf (string format, IntPtr ap);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="format" Type="System.String" />
<Parameter Name="ap" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="format">A <see cref="T:System.String" /></param>
<param name="ap">A <see cref="T:IntPtr" /></param>
<returns>A <see cref="T:System.Int32" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Write">
<MemberSignature Language="C#" Value="public void Write (byte[] buffer, ulong size);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.Byte[]" />
<Parameter Name="size" Type="System.UInt64" />
</Parameters>
<Docs>
<summary>Write the HTML to <paramref name="buffer" />.</summary>
<param name="buffer">a <see cref="T:System.Byte" /></param>
<param name="size">a <see cref="T:System.UInt64" /></param>
<remarks />
</Docs>
</Member>
<Member MemberName="Types">
<MemberSignature Language="C#" Value="public string Types { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>A <see cref="T:System.String" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public HTMLStream (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Constructor for internal use only. Do not use.</summary>
<param name="raw">a <see cref="T:System.IntPtr" />, the underlying C objject.</param>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public HTMLStream (Gtk.HTML html, Gtk.HTMLStreamTypesFunc type_func, Gtk.HTMLStreamWriteFunc write_func, Gtk.HTMLStreamCloseFunc close_func);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="html" Type="Gtk.HTML" />
<Parameter Name="type_func" Type="Gtk.HTMLStreamTypesFunc" />
<Parameter Name="write_func" Type="Gtk.HTMLStreamWriteFunc" />
<Parameter Name="close_func" Type="Gtk.HTMLStreamCloseFunc" />
</Parameters>
<Docs>
<summary>Constructor.</summary>
<param name="html">a <see cref="T:Gtk.HTML" /></param>
<param name="type_func">a <see cref="T:Gtk.HTMLStreamTypesFunc" /></param>
<param name="write_func">a <see cref="T:Gtk.HTMLStreamWriteFunc" /></param>
<param name="close_func">a <see cref="T:Gtk.HTMLStreamCloseFunc" /></param>
<remarks />
</Docs>
</Member>
<Member MemberName="Write">
<MemberSignature Language="C#" Value="public void Write (byte[] buffer, int size);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.Byte[]" />
<Parameter Name="size" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Write the HTML to <paramref name="buffer" />.</summary>
<param name="buffer">a <see cref="T:System.Byte" /></param>
<param name="size">a <see cref="T:System.Int32" /></param>
<remarks>Use the ulong size overload instead for 64 bit deployments.</remarks>
</Docs>
</Member>
</Members>
</Type>