Ryujinx-GtkSharp/sample/GtkDemo/DemoImages.cs

189 lines
5.3 KiB
C#

/* Images
*
* Gtk.Image is used to display an image; the image can be in a number of formats.
* Typically, you load an image into a Gdk.Pixbuf, then display the pixbuf.
*
* This demo code shows some of the more obscure cases, in the simple
* case a call to the constructor Gtk.Image (string filename) is all you need.
*
* If you want to put image data in your program compile it in as a resource.
* This way you will not need to depend on loading external files, your
* application binary can be self-contained.
*/
using System;
using System.IO;
using System.Reflection;
using Gtk;
using Gdk;
namespace GtkDemo
{
[Demo ("Images", "DemoImages.cs")]
public class DemoImages : Gtk.Window
{
private Gtk.Image progressiveImage;
private VBox vbox;
BinaryReader imageStream;
public DemoImages () : base ("Images")
{
BorderWidth = 8;
vbox = new VBox (false, 8);
vbox.BorderWidth = 8;
Add (vbox);
Gtk.Label label = new Gtk.Label ("<u>Image loaded from a file</u>");
label.UseMarkup = true;
vbox.PackStart (label, false, false, 0);
Gtk.Frame frame = new Gtk.Frame ();
frame.ShadowType = ShadowType.In;
// The alignment keeps the frame from growing when users resize
// the window
Alignment alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
alignment.Add (frame);
vbox.PackStart (alignment, false, false, 0);
Gtk.Image image = Gtk.Image.LoadFromResource ("gtk-logo-rgb.gif");
frame.Add (image);
// Animation
label = new Gtk.Label ("<u>Animation loaded from a file</u>");
label.UseMarkup = true;
vbox.PackStart (label, false, false, 0);
frame = new Gtk.Frame ();
frame.ShadowType = ShadowType.In;
alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
alignment.Add (frame);
vbox.PackStart (alignment, false, false, 0);
image = Gtk.Image.LoadFromResource ("floppybuddy.gif");
frame.Add (image);
// Progressive
label = new Gtk.Label ("<u>Progressive image loading</u>");
label.UseMarkup = true;
vbox.PackStart (label, false, false, 0);
frame = new Gtk.Frame ();
frame.ShadowType = ShadowType.In;
alignment = new Alignment (0.5f, 0.5f, 0f, 0f);
alignment.Add (frame);
vbox.PackStart (alignment, false, false, 0);
// Create an empty image for now; the progressive loader
// will create the pixbuf and fill it in.
progressiveImage = new Gtk.Image ();
frame.Add (progressiveImage);
StartProgressiveLoading ();
// Sensitivity control
Gtk.ToggleButton button = new Gtk.ToggleButton ("_Insensitive");
vbox.PackStart (button, false, false, 0);
button.Toggled += new EventHandler (ToggleSensitivity);
ShowAll ();
}
protected override void OnDestroyed ()
{
if (timeout_id != 0) {
GLib.Source.Remove (timeout_id);
timeout_id = 0;
}
if (pixbufLoader != null) {
pixbufLoader.Close ();
pixbufLoader = null;
}
if (imageStream != null) {
imageStream.Close ();
imageStream = null;
}
}
protected override bool OnDeleteEvent (Gdk.Event evt)
{
Destroy ();
return true;
}
private void ToggleSensitivity (object o, EventArgs args)
{
ToggleButton toggle = o as ToggleButton;
foreach (Widget widget in vbox) {
// don't disable our toggle
if (widget != toggle)
widget.Sensitive = !toggle.Active;
}
}
private uint timeout_id;
private void StartProgressiveLoading ()
{
// This is obviously totally contrived (we slow down loading
// on purpose to show how incremental loading works).
// The real purpose of incremental loading is the case where
// you are reading data from a slow source such as the network.
// The timeout simply simulates a slow data source by inserting
// pauses in the reading process.
timeout_id = GLib.Timeout.Add (150, new GLib.TimeoutHandler (ProgressiveTimeout));
}
Gdk.PixbufLoader pixbufLoader;
// TODO: Decide if we want to perform the same crazy error handling
// gtk-demo does
private bool ProgressiveTimeout ()
{
if (imageStream == null) {
Stream stream = Assembly.GetExecutingAssembly ().GetManifestResourceStream ("alphatest.png");
imageStream = new BinaryReader (stream);
pixbufLoader = new Gdk.PixbufLoader ();
pixbufLoader.AreaPrepared += new EventHandler (ProgressivePreparedCallback);
pixbufLoader.AreaUpdated += new AreaUpdatedHandler (ProgressiveUpdatedCallback);
}
if (imageStream.BaseStream.Position != imageStream.BaseStream.Length) {
byte[] bytes = imageStream.ReadBytes (256);
pixbufLoader.Write (bytes);
return true; // leave the timeout active
} else {
imageStream.Close ();
return false; // removes the timeout
}
}
void ProgressivePreparedCallback (object obj, EventArgs args)
{
Gdk.Pixbuf pixbuf = pixbufLoader.Pixbuf;
pixbuf.Fill (0xaaaaaaff);
progressiveImage.Pixbuf = pixbuf;
}
void ProgressiveUpdatedCallback (object obj, AreaUpdatedArgs args)
{
/* We know the pixbuf inside the GtkImage has changed, but the image
* itself doesn't know this; so give it a hint by setting the pixbuf
* again. Queuing a redraw used to be sufficient, but in recent GTK+,
* GtkImage uses GtkIconHelper which caches the pixbuf state and will
* just redraw from the cache.
*/
Pixbuf pixbuf = progressiveImage.Pixbuf;
progressiveImage.Pixbuf = pixbuf;
}
}
}