Ryujinx-GtkSharp/doc/en/Gnome/CanvasLine.xml
Joshua Tauberer 9d0a50175b Updated GtkSharp docs for monodoc's needs
svn path=/trunk/gtk-sharp/; revision=16463
2003-07-21 00:13:00 +00:00

364 lines
13 KiB
XML

<Type Name="CanvasLine" FullName="Gnome.CanvasLine">
<TypeSignature Language="C#" Value="public class CanvasLine : Gnome.CanvasItem, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CanvasLine (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of CanvasLine, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasLine ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gnome.CanvasLine'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CanvasLine (Gnome.CanvasGroup group);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="group" Type="Gnome.CanvasGroup" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="group">To be added: an object of type 'Gnome.CanvasGroup'</param>
<returns>To be added: an object of type 'Gnome.CanvasLine'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Gnome.CanvasLine</summary>
<returns>The GLib Type for the Gnome.CanvasLine class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="FillStipple">
<MemberSignature Language="C#" Value="public Gdk.Drawable FillStipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Drawable</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gdk.Drawable'</param>
<returns>To be added: an object of type 'Gdk.Drawable'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ArrowShapeB">
<MemberSignature Language="C#" Value="public double ArrowShapeB { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ArrowShapeA">
<MemberSignature Language="C#" Value="public double ArrowShapeA { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Smooth">
<MemberSignature Language="C#" Value="public bool Smooth { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="LineStyle">
<MemberSignature Language="C#" Value="public Gdk.LineStyle LineStyle { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.LineStyle</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gdk.LineStyle'</param>
<returns>To be added: an object of type 'Gdk.LineStyle'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Points">
<MemberSignature Language="C#" Value="public Gnome.CanvasPoints Points { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gnome.CanvasPoints</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gnome.CanvasPoints'</param>
<returns>To be added: an object of type 'Gnome.CanvasPoints'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FirstArrowhead">
<MemberSignature Language="C#" Value="public bool FirstArrowhead { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SplineSteps">
<MemberSignature Language="C#" Value="public uint SplineSteps { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="LastArrowhead">
<MemberSignature Language="C#" Value="public bool LastArrowhead { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CapStyle">
<MemberSignature Language="C#" Value="public Gdk.CapStyle CapStyle { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.CapStyle</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gdk.CapStyle'</param>
<returns>To be added: an object of type 'Gdk.CapStyle'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="JoinStyle">
<MemberSignature Language="C#" Value="public Gdk.JoinStyle JoinStyle { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.JoinStyle</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gdk.JoinStyle'</param>
<returns>To be added: an object of type 'Gdk.JoinStyle'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FillColorRgba">
<MemberSignature Language="C#" Value="public uint FillColorRgba { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FillColorGdk">
<MemberSignature Language="C#" Value="public Gdk.Color FillColorGdk { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gdk.Color'</param>
<returns>To be added: an object of type 'Gdk.Color'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="WidthUnits">
<MemberSignature Language="C#" Value="public double WidthUnits { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ArrowShapeC">
<MemberSignature Language="C#" Value="public double ArrowShapeC { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="WidthPixels">
<MemberSignature Language="C#" Value="public uint WidthPixels { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FillColor">
<MemberSignature Language="C#" Value="public string FillColor { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasLine (GLib.Type gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.Type" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of CanvasLine, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Gnome.CanvasLine" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
</Members>
</Type>