Ryujinx-GtkSharp/generator/EnumGen.cs
Rachel Hestilow fe699e9fbb 2003-05-29 Rachel Hestilow <rachel@nullenvoid.com>
* gconf/Value.cs: Update to use new string marshalling.

	* generator/StringGen.cs, ConstStringGen.cs: Added.
	* generator/IGeneratable.cs: Add new method ToNativeReturn.
	* generator/CallbackGen.cs: Implement ToNativeReturn. Call
	ToNativeReturn for the return statement. Fix a couple of
	places where s_ret was being used incorrectly for m_ret.
	* generator/ClassGen.cs, EnumGen.cs, ManualGen.cs,
	SimpleGen.cs, StructBase.cs: Implement ToNativeReturn.
	* generator/SignalHandler.cs: Call ToNativeReturn for the
	return statement, instead of CallByName.
	* generator/SymbolTable.cs: Use StringGen for gchar, char,
	and gunichar, and ConstStringGen for their const variants.
	Add a new method wrapper for ToNativeReturn.
	(Trim): Add a special-case for const strings so that the
	const is not stripped. Otherwise there is no way of
	resolving the const case.

	* glade/XML.custom: Update to use new string marshalling.

	* glib/Marshaller.cs: Added.
	* glib/GException.cs, Markup.cs, ObjectManager.cs,
	Value.cs: Update to use new string marshalling.
	* glib/Object.cs: Remove old g_type_name DllImport
	as it is no longer used.

	* glue/fileselection.c (gtksharp_file_selection_get_fileop_entry):
	Mark this as const return.

	* gtk/ColorSelection.custom, FileSelection.custom,
	SelectionData.custom: Update to use new string marshalling.

svn path=/trunk/gtk-sharp/; revision=15286
2003-06-10 18:09:47 +00:00

121 lines
2.6 KiB
C#

// GtkSharp.Generation.EnumGen.cs - The Enumeration Generatable.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.IO;
using System.Xml;
public class EnumGen : GenBase, IGeneratable {
public EnumGen (XmlElement ns, XmlElement elem) : base (ns, elem) {}
public String MarshalType {
get
{
return "int";
}
}
public String MarshalReturnType {
get
{
return MarshalType;
}
}
public String CallByName (String var_name)
{
return "(int) " + var_name;
}
public String FromNative(String var)
{
return "(" + QualifiedName + ")" + var;
}
public String FromNativeReturn(String var)
{
return FromNative (var);
}
public virtual String ToNativeReturn(String var)
{
return CallByName (var);
}
public void Generate ()
{
if (!DoGenerate)
return;
StreamWriter sw = CreateWriter ();
if (Elem.GetAttribute("type") == "flags") {
sw.WriteLine ();
sw.WriteLine ("\t[Flags]");
}
// Ok, this is obscene. We need to go through the enums first
// to find "large" values. If we find some, we need to change
// the base type of the enum.
string enum_type = null;
foreach (XmlNode node in Elem.ChildNodes) {
if (!(node is XmlElement) || node.Name != "member") {
continue;
}
XmlElement member = (XmlElement) node;
if (member.HasAttribute("value")) {
string value = member.GetAttribute("value");
if (value.EndsWith("U")) {
enum_type = "uint";
member.SetAttribute("value", value.TrimEnd('U'));
}
}
}
sw.WriteLine ("#region Autogenerated code");
if (enum_type != null)
sw.WriteLine ("\tpublic enum " + Name + " : " + enum_type + " {");
else
sw.WriteLine ("\tpublic enum " + Name + " {");
sw.WriteLine ();
foreach (XmlNode node in Elem.ChildNodes) {
if (!(node is XmlElement) || node.Name != "member") {
continue;
}
XmlElement member = (XmlElement) node;
sw.WriteLine("\t\t/// <summary />");
sw.WriteLine("\t\t/// <remarks>");
sw.WriteLine("\t\t/// </remarks>");
sw.Write ("\t\t" + member.GetAttribute("name"));
if (member.HasAttribute("value")) {
sw.WriteLine (" = " + member.GetAttribute("value") + ",");
} else {
sw.WriteLine (",");
}
}
sw.WriteLine ("\t}");
sw.WriteLine ("#endregion");
CloseWriter (sw);
Statistics.EnumCount++;
}
}
}