Ryujinx-GtkSharp/sample/GtkDemo/DemoApplicationWindow.cs
John Luke db410e9497 implement some of the DemoApplicationWindow
fix some bugs in DemoEditableCells
use more consistent tabs and spaces
add a TODO of what is left
use the using () pattern to dispose Dialogs automatically
use args.RetVal when handling the DeleteEvent

svn path=/trunk/gtk-sharp/; revision=32017
2004-08-07 17:06:29 +00:00

134 lines
3.3 KiB
C#

//
// ApplicationWindow.cs, port of appwindow.c from gtk-demo
//
// Author: Daniel Kornhauser <dkor@alum.mit.edu>
//
// Copyright (C) 2003, Ximian Inc.
/* Application main window
*
* Demonstrates a typical application window, with menubar, toolbar, statusbar.
*/
// : - Is this necesary? /* Set up item factory to go away with the window */
using System;
using Gtk;
namespace GtkDemo
{
public class DemoApplicationWindow : Window
{
// for the statusbar
const int ctx = 1;
const string fmt = "Cursor at row {0} column {1} - {2} chars in document";
int row, column, count = 0;
Statusbar statusbar;
// static ItemFactoryEntry items[] = { new ItemFactoryEntry ("/_File", null, 0, 0, "<Branch>" )};
public DemoApplicationWindow () : base ("Demo Application Window")
{
this.SetDefaultSize (400, 300);
this.DeleteEvent += new DeleteEventHandler (WindowDelete);
VBox vbox = new VBox (false, 0);
this.Add (vbox);
// Create the menubar
AccelGroup accelGroup = new AccelGroup ();
this.AddAccelGroup (accelGroup);
MenuBar menubar = CreateMenu ();
vbox.PackStart (menubar, false, false, 0);
Toolbar toolbar = CreateToolbar ();
vbox.PackStart (toolbar, false, false, 0);
TextView textview = new TextView ();
textview.Buffer.MarkSet += new MarkSetHandler (OnMarkSet);
vbox.PackStart (textview, true, true, 0);
statusbar = new Statusbar ();
UpdateStatus ();
vbox.PackStart (statusbar, false, false, 0);
//ItemFactory itemFactory = new ItemFactory (typeof (MenuBar),"<main>", accelGroup);
// static ItemFactoryEntry items[] = { new ItemFactoryEntry ("/_File", null, 0, 0, "<Branch>" )};
// Set up item factory to go away with the window
// Is this necesary ?
// create menu items
//STUCK : Didn't find any examples of ItemFactory
this.ShowAll ();
}
private MenuBar CreateMenu ()
{
MenuBar menubar = new MenuBar ();
MenuItem file = new MenuItem ("File");
menubar.Append (file);
return menubar;
}
private Toolbar CreateToolbar ()
{
Toolbar toolbar = new Toolbar ();
Button open = new Button (Stock.Open);
open.Clicked += new EventHandler (OnToolbarClicked);
toolbar.AppendWidget (open, "Open", "Open");
Button quit = new Button (Stock.Quit);
quit.Clicked += new EventHandler (OnToolbarClicked);
toolbar.AppendWidget (quit, "Quit", "Quit");
Button gtk = new Button ("Gtk#");
gtk.Clicked += new EventHandler (OnToolbarClicked);
toolbar.AppendWidget (gtk, "Gtk#", "Gtk#");
return toolbar;
}
private void OnToolbarClicked (object o, EventArgs args)
{
using (MessageDialog md = new MessageDialog (this, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Close, "You selected a toolbar button.")) {
md.Run ();
md.Hide ();
}
}
private void WindowDelete (object o, DeleteEventArgs args)
{
this.Hide ();
this.Destroy ();
args.RetVal = true;
}
void OnMarkSet (object o, MarkSetArgs args)
{
TextIter iter = args.Location;
row = iter.Line + 1;
column = iter.VisibleLineOffset;
count = args.Mark.Buffer.CharCount;
UpdateStatus ();
}
void UpdateStatus ()
{
statusbar.Pop (ctx);
statusbar.Push (ctx, String.Format (fmt, row, column, count));
}
}
}