Ryujinx-GtkSharp/Source/Libs/GLibSharp/MainLoop.cs

102 lines
3.5 KiB
C#

// GLib.MainLoop.cs - g_main_loop class implementation
//
// Author: Jeroen Zwartepoorte <jeroen@xs4all.nl>
//
// Copyright (c) 2004 Jeroen Zwartepoorte
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
using System;
using System.Runtime.InteropServices;
namespace GLib {
public class MainLoop {
private IntPtr handle;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate IntPtr d_g_main_loop_new(IntPtr context, bool isRunning);
static d_g_main_loop_new g_main_loop_new = FuncLoader.LoadFunction<d_g_main_loop_new>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_loop_new"));
public MainLoop () : this (MainContext.Default) { }
public MainLoop (MainContext context) : this (context, false) { }
public MainLoop (MainContext context, bool is_running)
{
handle = g_main_loop_new (context.Handle, is_running);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate void d_g_main_loop_unref(IntPtr loop);
static d_g_main_loop_unref g_main_loop_unref = FuncLoader.LoadFunction<d_g_main_loop_unref>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_loop_unref"));
~MainLoop ()
{
g_main_loop_unref (handle);
handle = IntPtr.Zero;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate bool d_g_main_loop_is_running(IntPtr loop);
static d_g_main_loop_is_running g_main_loop_is_running = FuncLoader.LoadFunction<d_g_main_loop_is_running>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_loop_is_running"));
public bool IsRunning {
get {
return g_main_loop_is_running (handle);
}
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate void d_g_main_loop_run(IntPtr loop);
static d_g_main_loop_run g_main_loop_run = FuncLoader.LoadFunction<d_g_main_loop_run>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_loop_run"));
public void Run ()
{
g_main_loop_run (handle);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate void d_g_main_loop_quit(IntPtr loop);
static d_g_main_loop_quit g_main_loop_quit = FuncLoader.LoadFunction<d_g_main_loop_quit>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_loop_quit"));
public void Quit ()
{
g_main_loop_quit (handle);
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate IntPtr d_g_main_loop_get_context(IntPtr loop);
static d_g_main_loop_get_context g_main_loop_get_context = FuncLoader.LoadFunction<d_g_main_loop_get_context>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_loop_get_context"));
public MainContext Context {
get {
return new MainContext (g_main_loop_get_context (handle));
}
}
public override bool Equals (object o)
{
if (!(o is MainLoop))
return false;
return handle == (o as MainLoop).handle;
}
public override int GetHashCode ()
{
return handle.GetHashCode ();
}
}
}