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60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
// Gtk.Menu.cs - Gtk Menu class customizations
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//
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// Author: John Luke <john.luke@gmail.com>
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//
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// Copyright (C) 2004 John Luke
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace Gtk {
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using System;
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using System.Runtime.InteropServices;
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public partial class Menu {
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[Obsolete("Replaced by overload without IntPtr argument")]
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public void Popup (Gtk.Widget parent_menu_shell, Gtk.Widget parent_menu_item, Gtk.MenuPositionFunc func, IntPtr data, uint button, uint activate_time) {
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Popup (parent_menu_shell, parent_menu_item, func, button, activate_time);
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}
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public void Popup ()
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{
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PopupAtPointer (null);
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate void d_gtk_menu_set_screen(IntPtr raw, IntPtr screen);
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static d_gtk_menu_set_screen gtk_menu_set_screen = FuncLoader.LoadFunction<d_gtk_menu_set_screen>(FuncLoader.GetProcAddress(GLibrary.Load(Library.Gtk), "gtk_menu_set_screen"));
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public new Gdk.Screen Screen {
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get {
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return base.Screen;
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}
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set {
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gtk_menu_set_screen (Handle, value.Handle);
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}
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate void d_gtk_menu_set_active(IntPtr raw, uint index_);
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static d_gtk_menu_set_active gtk_menu_set_active = FuncLoader.LoadFunction<d_gtk_menu_set_active>(FuncLoader.GetProcAddress(GLibrary.Load(Library.Gtk), "gtk_menu_set_active"));
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public void SetActive (uint index_)
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{
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gtk_menu_set_active (Handle, index_);
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}
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}
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}
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