Ryujinx-GtkSharp/Source/doc/en/Atk/CoordType.xml
2017-09-04 22:36:28 -03:00

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XML

<Type Name="CoordType" FullName="Atk.CoordType">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum CoordType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CoordType extends System.Enum" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>GLib.GType(typeof(Atk.CoordTypeGType))</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Specifies how xy coordinates are to be interpreted.</summary>
<remarks>Used by functions such as <see cref="M:Atk.Component.GetPosition()" /> and <see cref="M:Atk.Text.GetCharacterExtents()" /></remarks>
</Docs>
<Members>
<Member MemberName="Screen">
<MemberSignature Language="C#" Value="Screen" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.CoordType Screen = int32(0)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.CoordType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> specifies xy coordinates relative to the screen</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Window">
<MemberSignature Language="C#" Value="Window" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.CoordType Window = int32(1)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.CoordType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> specifies xy coordinates relative to the widget's top-level window</summary>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>