Ryujinx-GtkSharp/Source/doc/en/GLib/IdleHandler.xml
2017-09-04 22:36:28 -03:00

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XML

<Type Name="IdleHandler" FullName="GLib.IdleHandler">
<TypeSignature Language="C#" Maintainer="auto" Value="public delegate bool IdleHandler();" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed IdleHandler extends System.MulticastDelegate" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
</Parameters>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Delegate to invoke during idle time</summary>
<returns>To be added.</returns>
<remarks>
<para>
The handler specified by the delegate will be invoked during
the GLib main loop execution. If the handler returns <see langword="true" /> the handler is kept for another round of
Idle execution, if <see langword="false" /> is returned, the
handler is removed.
</para>
</remarks>
</Docs>
<Members />
</Type>