Ryujinx-GtkSharp/Source/doc/en/Gdk/Color.xml
2017-09-04 22:36:28 -03:00

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XML

<Type Name="Color" FullName="Gdk.Color">
<TypeSignature Language="C#" Maintainer="auto" Value="public struct Color : IEquatable&lt;Gdk.Color&gt;" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit Color extends System.ValueType implements class System.IEquatable`1&lt;valuetype Gdk.Color&gt;" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IEquatable&lt;Gdk.Color&gt;</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>Describes an allocated or unallocated color.</summary>
<remarks>
<para>
The Gdk.Color structure is used to describe an allocated or
unallocated color. Unallocated colors only have the red,
green and blue ushort values initialized. Colors are
allocated using the <see cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)" />
method. After a color is allocated the value in the <see cref="F:Gdk.Color.pixel" /> field is valid.
</para>
<example>
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
gc.Foreground = red_color;
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Color (byte r, byte g, byte b);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(unsigned int8 r, unsigned int8 g, unsigned int8 b) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="r" Type="System.Byte" />
<Parameter Name="g" Type="System.Byte" />
<Parameter Name="b" Type="System.Byte" />
</Parameters>
<Docs>
<param name="r">Red value (0-255)</param>
<param name="g">Green value (0-255)</param>
<param name="b">Blue value (0-255)</param>
<summary>Color constructor from RGB byte values</summary>
<remarks>
<para>
This constructs the color from three byte values for red,
green and blue. Notice that the Gdk.Color structure
actually uses 16-bit color values, so the byte values are
mapped into the 16-bit value space. This is just a
convenience routine to initialize this structure.
</para>
<para>
To use the Gdk.Color you must allocate it within the
current colormap.
</para>
<example>
<code lang="C#">
DrawRedLine (Gdk.Drawable drawable)
{
Gdk.GC gc = new Gdk.GC (drawable);
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
// Use the system colormap, easy.
Gdk.Colormap colormap = Gdk.Colormap.System;
colormap.AllocColor (red_color, true, true);
// Now you can use it
drawable.DrawLine (gc, 0, 0, 100, 100);
}
</code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName="Blue">
<MemberSignature Language="C#" Value="public ushort Blue;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Blue" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Blue element of the color.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Equal">
<MemberSignature Language="C#" Value="public bool Equal (Gdk.Color colorb);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Equal(valuetype Gdk.Color colorb) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="colorb" Type="Gdk.Color" />
</Parameters>
<Docs>
<param name="colorb">The color to compare</param>
<summary>Compares whether two colors are equal.</summary>
<returns>true if the red, green and blue components are the same</returns>
<remarks>
<para>
Notice that this will not compare the <see cref="F:Gdk.Color.pixel" /> value, it will
only compare the red, green and blue elements.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public bool Equals (Gdk.Color other);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Equals(valuetype Gdk.Color other) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="other" Type="Gdk.Color" />
</Parameters>
<Docs>
<param name="other">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object other);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object other) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="other" Type="System.Object" />
</Parameters>
<Docs>
<param name="other">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Green">
<MemberSignature Language="C#" Value="public ushort Green;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Green" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Green element of the color.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The GLib.GType for Gdk.Color</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>The GLib.GType for the Gdk.Color class.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gdk.Color New (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Gdk.Color New(native int raw) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">A pointer to the unmanaged GdkColor structure.</param>
<summary>Creates a color from an unmanaged location.</summary>
<returns>This returns a Gdk.Color structure.</returns>
<remarks>
<para>
The <paramref name="raw" /> parameter points to a C-based
GdkColor structure. This routine creates a Gdk.Color
structure from its unmanaged version.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="op_Explicit">
<MemberSignature Language="C#" Value="public static GLib.Value op_Explicit (Gdk.Color boxed);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig specialname valuetype GLib.Value op_Explicit(valuetype Gdk.Color boxed) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.Value</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="boxed" Type="Gdk.Color" />
</Parameters>
<Docs>
<param name="boxed">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="op_Explicit">
<MemberSignature Language="C#" Value="public static Gdk.Color op_Explicit (GLib.Value val);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig specialname valuetype Gdk.Color op_Explicit(valuetype GLib.Value val) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="val" Type="GLib.Value" />
</Parameters>
<Docs>
<param name="val">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Parse">
<MemberSignature Language="C#" Value="public static bool Parse (string spec, ref Gdk.Color color);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig bool Parse(string spec, valuetype Gdk.Color color) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="spec" Type="System.String" />
<Parameter Name="color" Type="Gdk.Color&amp;" RefType="ref" />
</Parameters>
<Docs>
<param name="spec">A <see cref="T:System.String" /> specifying the color.</param>
<param name="color">The <see cref="T:Gdk.Color" /> to fill in.</param>
<summary>Parses a textual specification of a color and fill in the red, green, and blue fields of a <see cref="T:Gdk.Color" /> structure.</summary>
<returns>A <see cref="T:System.Boolean" /> which indicates whether the parsing succeeded.</returns>
<remarks>
<para>The color is not allocated.</para>
<para>The text string can be in any of the forms accepted by XParseColor; these include name for a color from rgb.txt, such as DarkSlateGray, or a hex specification such as #3050b2 or #35b.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Pixel">
<MemberSignature Language="C#" Value="public uint Pixel;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int32 Pixel" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Pixel value for the color.</summary>
<remarks>
<para>
Colors are specified in Gdk by their red, green and blue
elements. But before the color can be used, the color
has to be allocated in a given colormap. The value of the
allocation is stored in this pixel field and it is the
token used to render the color.
</para>
<para>
The pixel value is initialized when using the <see cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)" /> method.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Red">
<MemberSignature Language="C#" Value="public ushort Red;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Red" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Red element of the color.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gdk.Color Zero;" />
<MemberSignature Language="ILAsm" Value=".field public static valuetype Gdk.Color Zero" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Unallocated, empty color.</summary>
<remarks />
</Docs>
</Member>
</Members>
</Type>