Ryujinx-GtkSharp/Source/doc/en/Gdk/EventDND.xml
2017-09-04 22:36:28 -03:00

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4.0 KiB
XML

<Type Name="EventDND" FullName="Gdk.EventDND">
<TypeSignature Language="C#" Maintainer="auto" Value="public class EventDND : Gdk.Event" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EventDND extends Gdk.Event" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Generated during DND operations.</summary>
<remarks>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventDND (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">raw unmanaged pointer.</param>
<summary>Internal constructor.</summary>
<remarks>This constructor is internal and should not be used.</remarks>
</Docs>
</Member>
<Member MemberName="Context">
<MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Gdk.DragContext Context" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.DragContext</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The <see cref="T:Gdk.DragContext" /> for the current DND operation.</summary>
<value>The Gdk.DragContext for the current DND operation.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Time" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<value>The time of the event in milliseconds.</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="XRoot">
<MemberSignature Language="C#" Value="public short XRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance int16 XRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
<value>The x coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</value>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="YRoot">
<MemberSignature Language="C#" Value="public short YRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance int16 YRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int16</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</summary>
<value>The y coordinate of the pointer relative to the root of the screen, only set for GDK_DRAG_MOTION and GDK_DROP_START (Find C# references for these).</value>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>