Ryujinx-GtkSharp/Source/doc/en/Gdk/WMDecoration.xml
2017-09-04 22:36:28 -03:00

116 lines
4.4 KiB
XML

<Type Name="WMDecoration" FullName="Gdk.WMDecoration">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum WMDecoration" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed WMDecoration extends System.Enum" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>System.Flags</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>These are hints originally defined by the Motif toolkit. The window manager can use them when determining how to decorate the window. </summary>
<remarks>The hint must be set before mapping the window.</remarks>
</Docs>
<Members>
<Member MemberName="All">
<MemberSignature Language="C#" Value="All" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Gdk.WMDecoration All = int32(1)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.WMDecoration</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>All decorations should be applied.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Border">
<MemberSignature Language="C#" Value="Border" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Gdk.WMDecoration Border = int32(2)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.WMDecoration</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A frame should be drawn around the window.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Maximize">
<MemberSignature Language="C#" Value="Maximize" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Gdk.WMDecoration Maximize = int32(64)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.WMDecoration</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A maximize button should be included.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Menu">
<MemberSignature Language="C#" Value="Menu" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Gdk.WMDecoration Menu = int32(16)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.WMDecoration</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A button for opening a menu should be included.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Minimize">
<MemberSignature Language="C#" Value="Minimize" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Gdk.WMDecoration Minimize = int32(32)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.WMDecoration</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A minimize button should be included.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Resizeh">
<MemberSignature Language="C#" Value="Resizeh" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Gdk.WMDecoration Resizeh = int32(4)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.WMDecoration</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The frame should have resize handles.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Title">
<MemberSignature Language="C#" Value="Title" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Gdk.WMDecoration Title = int32(8)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.WMDecoration</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A titlebar should be placed above the window.</summary>
<remarks />
</Docs>
</Member>
</Members>
</Type>