Ryujinx-GtkSharp/Source/doc/en/Gtk/CellRendererSpinner.xml
2017-09-04 22:36:28 -03:00

115 lines
4.4 KiB
XML

<Type Name="CellRendererSpinner" FullName="Gtk.CellRendererSpinner">
<TypeSignature Language="C#" Value="public class CellRendererSpinner : Gtk.CellRenderer" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CellRendererSpinner extends Gtk.CellRenderer" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
</AssemblyInfo>
<Base>
<BaseTypeName>Gtk.CellRenderer</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CellRendererSpinner ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CellRendererSpinner (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">Native object pointer.</param>
<summary>Internal constructor</summary>
<remarks>This is not typically used by C# code. Exposed primarily for use by language bindings to wrap native object instances.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Active">
<MemberSignature Language="C#" Value="public bool Active { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Active" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("active")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>GType Property.</summary>
<value>The native <see cref="T:GLib.GType" /> value.</value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.CellRendererSpinner" />.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Pulse">
<MemberSignature Language="C#" Value="public uint Pulse { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Pulse" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("pulse")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Size">
<MemberSignature Language="C#" Value="public Gtk.IconSize Size { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gtk.IconSize Size" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("size")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gtk.IconSize</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
</Members>
</Type>