Ryujinx-GtkSharp/doc/en/Atk/StateChangeArgs.xml
Mike Kestner 352fc8e849 Run the doc updater
Didn't audit any of this.
2012-03-28 22:10:46 -05:00

60 lines
2.5 KiB
XML

<Type Name="StateChangeArgs" FullName="Atk.StateChangeArgs">
<TypeSignature Language="C#" Value="public class StateChangeArgs : GLib.SignalArgs" Maintainer="auto" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit StateChangeArgs extends GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Event data.</summary>
<remarks>
<para>The <see cref="M:Atk.Object.StateChange" /> event invokes <see cref="T:Atk.StateChangeHandler" /> delegates which pass event data via this class.</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StateChangeArgs ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Public Constructor.</summary>
<remarks>Create a new <see cref="T:Atk.StateChangeArgs" /> instance with this constructor if you need to invoke a <see cref="T:Atk.StateChangeHandler" /> delegate.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Name" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>To be added: an object of type 'string'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="StateSet">
<MemberSignature Language="C#" Value="public bool StateSet { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool StateSet" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>To be added: an object of type 'bool'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>